Quote Originally Posted by Ceol View Post
I really can't believe this is "working as intended." FFXI had an animation lock that was absolute hell, and now Yoshi et al. want to bring it over here? What's so hard about immediately stopping an animation and running another one?

I'm so tired of DPSing on BRD and not being able to hit Bloodletter immediately after Straight Shot. Having to sit there spamming the hotkey is extremely annoying.

Consider this a well-deserved bump.
I think working-as-intended is just their excuse, either because they don't have the resources to fix it, or they lack competence.
I refuse to believe that game director actually considers these mechanics to be ok as they are now.