Hello fellow players, I want to take few minutes of your time to discuss on Instant Off GCD mechanics in ARR, which in my opinion will hurt the game in the long run.
Some videos:
http://youtu.be/sEMkGhlcwUw
http://www.youtube.com/watch?feature...&v=IgjjWCqOWmw
How this is "instant" or "off GCD" when you have to wait roughly 1.3 sec after every skill use, before using another (be it instant, off gcd or not).
Combine that with actions happening after skill animation is finished ant what you get is "instant" abilities happening 1.8 second after you try to use them.
In 1st video 10th second you can clearly see how I am spamming fifth skill (which is instant off gcd) after using 1st skill. The skill is going off only roughly after 1.3 sec (you can calculate by watching how much global cooldown has passed) and then you see additional 0.5 sec passing before the buff actually appears on my character.
Second video has timers on how long time must pass until you can use "instant off gcd abilities" but if you also add the time when the next ability effect is applied then there is even more of a delay.
In game situation modeling:
1. There are times when you find yourself off gcd, and you would like to use 2 instant off gcd skills + normal skill, if instant skills in fact worked instantly and off gcd, it should be possible to make it happen all at once (1 off gcd + 2nd off gcd+ normal skill in any order).
In ARR case it will take ~2.6 seconds.
2. You are at 50 HP, you drink a potion and in 0.4 sec get hit by monster for 51 damage - you are dead. Potion takes effect only roughly after 0.5 sec (as most abilities if not all), so what you have is: cooldown on potion usage, used up consumable, but due to no heal effect in 0.5 seconds you are still dead.
This feels clunky, unresponsive, unintuitive and in times - frustrating. It adds unnecessary complexity and devalues skills as well as combat in general.
Combat could feel so much more rewarding if instant skills worked instantly.
Why that was Square Enix "intention" is beyond me (they have stated that this is working as intended and is not going to be addressed).
If annoying, clunky, unresponsive is not enough of a reason, then here is a video on how this combat design + encounter design, can ruin your day: http://youtu.be/40a_cnDQKeE
Related "bug" reports (I put bug in quotes because it's actually more of a feedback on combat design):
http://forum.square-enix.com/ffxiv/t...ight-mechanics
http://forum.square-enix.com/ffxiv/t...es-the-casting.
I would really like them to reconsider these mechanics, because success is what I wish for this game.
And combined those two make a really clunky combat experience. I've made a video illustrating this problem: http://www.youtube.com/watch?v=IgjjWCqOWmw
Also made a bug report about it, too bad it went to "working as intended" section right after.
Dunno what else to do.. maybe we should all report this bug over and over repeatedly so SE finally reconsiders their "intentions" with these horrible mechanics.
Official response:
After this response, I feel this is the least SE should do.