What I would like to see is a more effective mechanic to adjust a character's face. For example, if a character's nose looks a little too wide we can pull up a bar to toggle it's width or even the height of the nose and cheek bones. Creating a character is like painting, you want to hold the brush and make a work of art that's personal to you, but in 1.0 it was more like copy & pasting.
My opinion might cause problems with the data packets mentioned in the OP or something though, so I understand that some things just aren't realistic.
Sculpting?
When I made my skyrim characters I watched a proportion video first because before that I really sucked lol >.>
I learned from playing the sims, and my ex-boyfriend's old wrestling games which surprisingly enough had a pretty extensive character creation menu. And I was the same way on Skyrim, but to be honest the women on that game looked busted no matter how much you edited them. xD
People always tease me about how picky I am, but guess who always has the hottest character.
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I was like that with White Knight Chronicles. Their Character Creator was the same engine that made every npc in the game. Many people used it to make clones of the main characters. Or to call theirs xcloudx.I learned from playing the sims, and my ex-boyfriend's old wrestling games which surprisingly enough had a pretty extensive character creation menu. And I was the same way on Skyrim, but to be honest the women on that game looked busted no matter how much you edited them. xD
People always tease me about how picky I am, but guess who always has the hottest character.
As for me, I thought the bumbling band of idiots needed a child to be their straight man, and I was meticulous in getting it right, writing down the slider numbers. serves the story right for making me mute for no reason!
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