What I would like to see is a more effective mechanic to adjust a character's face. For example, if a character's nose looks a little too wide we can pull up a bar to toggle it's width or even the height of the nose and cheek bones. Creating a character is like painting, you want to hold the brush and make a work of art that's personal to you, but in 1.0 it was more like copy & pasting.

My opinion might cause problems with the data packets mentioned in the OP or something though, so I understand that some things just aren't realistic.