Results 1 to 10 of 163

Thread: Item Binding

Dev. Posts

Hybrid View

  1. #1
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Azzi View Post
    I don't like the idea of this at all. So I can't sell any of my old gear that I've used, all I can do is npc it? Here's a senario; I own and use a pair of double melded gauntlets, I want to try to make some triple melded gauntlets for an upgrade but I'm not going to attempt it on the ones I already use as if it fails I'm left with nothing. So I make some new gear and try for the triple meld over and over... A long time later, yipee! Finally triple melded the gauntlets. I now equip the triple melded ones as their better. But what do I do with the old ones??? Their pretty useless to me now, but I can't sell them as their spiritbonded to me. NPC? 15gil for double melded gauntlets, wtf?
    Turn it into materia you guuuuyz \o.O/

    Quote Originally Posted by Okipuit View Post
    Hey gang,

    Thank you all for your feedback regarding materia melding/conversion. There are definitely some great suggestions and rest assured that we will be passing them along to the Development Team. I apologize that we cannot go over every point because things are still in development, but I brought along some notes from the dev. team that you may find quite interesting.

    Currently, when converting high quality equipment into materia, there are no merits or bonuses for doing so. We would like to change this system and reward the use of HQ equipment in materia conversion in A Realm Reborn.

    An example that we can talk about that was suggested by some of you, is we are looking into slightly increasing the rate in which higher tier materia can be created when converting HQ equipment or equipment with materia Melded to it, into materia.

    We'll continue to work on improving the system so please let us know what you think!
    Quote Originally Posted by Azzi View Post
    Can someone please enlighten me why they would want to impliment such a system and what good (if any) it has? I'm at a loss with why they would take this route with gear
    I explained in the other thread. I'm all for this.

    The problem with crafted gear in other MMOs was not gearbinding, it was the fact that mobs and quests showered people with gear and they never needed to buy gear from other players. I couldn't stand going out and buying gear in GW2 only pick it up from a squirrel two days later, and I never needed to go to the shop hardly in TERA because the shop sold items that were given to me from NPCs (that everyone else was trying to sell off) In puzzle pirates, if you play enough, your gear would "turn to dust" after a period, think perma-gear-damage, but by then you had so much booty from pillaging you could probably find something that was better than you had.

    Because no mob ever drops materia melded gear, even in its weaker new ARR version, materia melding still matters and crafters still matter. This change to gear binding actually enhances the need for crafting because continually takes melded gear out of the system with crafters the only source.
    (4)
    Last edited by HiirNoivl; 02-09-2013 at 09:18 PM.

  2. #2
    Player
    Azzi's Avatar
    Join Date
    Jul 2011
    Posts
    48
    Character
    Azzi Lionheart
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by HiirNoivl View Post
    The problem with crafted gear in other MMOs was not gearbinding, it was the fact that mobs and quests showered people with gear and they never needed to buy gear from other players.
    Well lets hope with all the quests now we don't get gear rewards otherwise we'll get exactly that.

    And it looks like the materia market is going to drastically drop as everyone will be turning old gear into materia and flooding the market.

    I still don't understand what good this new system does?
    (2)
    Azzi Lionheart