Quote Originally Posted by Reika View Post
At least it doesnt share the same weakness as the other MMO's of Binding as soon as you equp it. Nope, you actually have to use it in battle, craft, or gather for it to bind to you.
indeed. and since FF players seem to love their town gear as much or more than any other MMO players, this doesn't interfere with that in the slightest. people can still buy stuff and equip it for the looks, take it off for fights, and resell it if they want in the future.

Quote Originally Posted by Shougun View Post
Players dont know what they want, honestly the best example is when people seriously were asking to keep the relics from 1.0 ending. There must be punishment (difficulty) for enjoyment, that lame but old saying fits here "there is no light without darkness".
and i think this is the heart of the matter for much of our most vocal forum regulars. another example would be how people moaned and moaned about not having auto-attack and being forced to spam 1 1 1 1 1 1 1 1 1 1, then they reformed the battle system, gave us auto attack and encouraged more diverse button-pressing through combos...

...and people cried to do away with auto-attack. and this has happened on numerous occasions with quite a few game elements.

i also remember in a thread once i tried explaining marketing, demographics and design choice, and basically told people that it's pretty common for them to not actually know what they want or what's best for them, in spite of anything they may think or say, and the marketing team's entire job is to figure out *what it is they actually DO want/need* that they aren't saying. this is how you tap into a consumer base. simple pandering doesn't work.

and wow did i get a lot of backlash for it. people felt some deep angst with being told that no matter what they think or say they probably don't actually know what's best for them, what they want or need- much less what's best for a game, or what it needs.

but really, that's the truth. we can provide our opinions and preferences all day long. some of us will make an honest effort to back it up, others just want to be able to have an opinion without consequence, without needing to defend it. but in the end hardly anyone really acknowledges that their position likely isn't for the objective good of the game in general- but rather stems from the subjective preference of what would be good for the game if it catered to them primarily and specifically.

and this makes the devs jobs INCREDIBLY difficult. more difficult than most people can even begin to imagine. and more often than not, in spite of possibly having good intentions and wanting to help them- we're actually making their jobs harder. and that sucks.

Quote Originally Posted by Shougun View Post
So while the community doesnt like it, sometimes its the best to implement that feature. "No one here likes how hard this boss is" - Dev ignores them.

People beat the boss finally, community is outrageously happy and proud of themselves.
rivenroad (hard) and white ravens serve as a fantastic example of exactly this. people complained about it being too hard/impossible for 2+ months until devs finally came out and officially said, once and for all, this fight and this earring will not be available in 2.0

so people gathered up, pounded through it and got it done. and then suddenly there were all these posts and threads about how fun the fight was, how rewarding it was to finally beat it, how happy they were to have the earrings before 2.0...

Quote Originally Posted by Shougun View Post
The binding system prevents reuse, which encourages all faculties to work harder to get the same results (getting the gear you need). And dont use the argument people will do less. Unlike the real world players will almost always give 100%. I've played some whacked ass hard games - the players in the game weren't lazier because it was harder, they were better.

Finally not everyone is against the system, or at least yet while everything is in speculation and not actual practice.
well said. cheers