i'm sorry, but i thought dow and dom were already able to go into dungeons. hamlets, and do quests in 1.0. here's a basic section of economics. this will be using basic gear with no materia added.
cobalt haubby
if you have 100 people looking to buy that haubby, but you have 100 people selling it then you have a stable crafter based economy. you also have another group of people that have upgraded their old haubby so they just want to sell it off to not take a massive loss. they are willing to sell it for anything over the price the npc would pay. that massively lowers the prices for the non crafters because it turns into massive undercutting. this happens because there is more supply than the demand.
without having the people selling the old gear and taking the prices down dramatically then you raise the prices in the wards. if there's still the same 100 people looking for gear and 100 people crafting and selling the gear then the prices will be crafter dictated. there is no longer a more supply than there is demand so prices will increase.
now look at it in gil. say you had 100k when 1.0 ended. due to higher supply than demand you could buy a pair of felt trousers for your dd class for round 100k. with that 100k you are now being reduced to 10k in arr, but with the demand being even with the supply that price will not drop to 10% of its previous price. say that price drops to 20k because of the shift in supply/demand. you had enough to buy the item in 1.0, but in arr it costs twice what you have so your buying power was cut in half.
that change doesn't hurt the crafters because most i know gather their own materials as well so it won't affect them. it will, however, effect the people that do not craft because their previous amount was lowered at a higher percentage than the percentage the items dropped in price. then add on the fact that the non crafters cannot sell off their old gear they bought to offset some of the cost of upgrading and it effectively lowers your buying power.




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