Quote Originally Posted by AdorraEloom View Post
I think in ARR a lot of people will be using quested gear, due to the new questing system and rewards via quests, so that will slow down the sales on crafted items, why I think the soulbound system is being implemented here to counter that and keep the economy going. In 1.0 players would buy armor from the wards that a crafter would make, than they would sell it back once they are done with it, what that did was add the items back into the market, so now a crafter would have a harder time selling their product as there was more of that product circling the wards due to people re-selling old items resulting in major undercutting to the point where many items became cheaper to buy than to make killing the crafting community (in the long run)
Again like I said in a earlier post. The Gear rewarded in Quests could just be an Alpha/Beta thing because there's no Weaver/Armorer/Blacksmith/etc to make things.