Quote Originally Posted by Taika View Post
I still haven't seen anyone explaining what were the issues in 1.0s economy and how this change would fix them.

People are saying this will be good for crafters, but how, exactly? Will there be more people buying gear than there were in 1.0 (and if, why)?
I think in ARR a lot of people will be using quested gear, due to the new questing system and rewards via quests, so that will slow down the sales on crafted items, why I think the soulbound system is being implemented here to counter that and keep the economy going. In 1.0 players would buy armor from the wards that a crafter would make, than they would sell it back once they are done with it, what that did was add the items back into the market, so now a crafter would have a harder time selling their product as there was more of that product circling the wards due to people re-selling old items resulting in major undercutting to the point where many items became cheaper to buy than to make killing the crafting community (in the long run)