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  1. #191
    Player
    fusional's Avatar
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    Nov 2011
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    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by HamHam View Post
    And here you are inserting politics to make your argument seem relevant... a counter argument by saying nothing.

    You came to this thread to contribute nothing, but insults. YOU don't even come up with an argument for which side you are for... no, you came to this forum with the intention to provoke.

    Thank you for your contribution. It was very insightful.
    is that so?

    Quote Originally Posted by fusional View Post
    relatively new thread, already 8 pages of crying and moaning. who's surprised?

    this is great for crafters, and really really great for the economy. anyone who doesn't realize how screwed up XIV's economy is/was needs a reality check. and this move would do quite a lot to solve it. oh, and everyone crying about it resembling WoW's system- first of all, WoW didn't invent the system. but every time wow USES a system it DIDN'T INVENT people still just fucking cry because it was in WoW. pathetic.

    not to mention wow had one of the most stable economies in any MMO ever made- which is all the more impressive considering the sheer volume of people taking part in it. and yet with just a few hundred dedicated players on each XIV server, the economies quickly spiraled out of control. inflation was rampant (even after the nerf to guildleve rewards), and to really make money you had to have a large amount of capital to play with in the first place. and yet you people want to keep that?

    you really don't care about this game succeeding, do you? all you care about is that it A. needs to be different from WoW (a game most of you never actually even played) and B. can't share any qualities with WoW (in spite of WoW not inventing the wheel)

    but ANYWAY...

    this is really only potentially bad for new players. hopefully they increase vendor gear options (and make them affordable) to compensate, as most crafters probably won't waste time selling lower level stuff. then again, considering the redesign of the quest system i'm sure they intend for people to get most of the gear they'll need for leveling through quest and dungeon rewards, and this will mostly just be an issue for higher level players to deal with. which would be perfectly fine.
    page 9. what now?

    i contributed, commenting on overwhelming amount of anti-WoW bias/rhetoric, then stepped out for a while. i came back only to see page after page of the same anti-WoW bias/rhetoric still being spewed about with abandon. i commented on it.

    and what of your contribution?

    so there's that.
    (2)
    Last edited by fusional; 02-12-2013 at 01:52 AM.

  2. #192
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by HamHam View Post
    Does it really matter whether WoW invented something or not? if is something that the community doesn't like, does it really matter who invented what? There are plenty arguments in favor and against binding equipment. It doesn't really matter who invented what system.

    If the system is not welcome (mind you, we have to wait to really see how SE is implementing it to judge it) people have a right to express their opinions. Something call "Freedom of Speech" in the U.S.

    There are people who don't like binding equipment and others who do like it. These forums are a venue for both sides to make an argument for or against the new system and in a way try to influence SE to keep or not keep binding.
    I feel like we have a community member famous for being masochistic but I'll take that place for the moment and say

    Players dont know what they want, honestly the best example is when people seriously were asking to keep the relics from 1.0 ending. There must be punishment (difficulty) for enjoyment, that lame but old saying fits here "there is no light without darkness".

    It is why really hard games give you so much pride.


    So while the community doesnt like it, sometimes its the best to implement that feature. "No one here likes how hard this boss is" - Dev ignores them.

    People beat the boss finally, community is outrageously happy and proud of themselves.

    The binding system prevents reuse, which encourages all faculties to work harder to get the same results (getting the gear you need). And dont use the argument people will do less. Unlike the real world, players will almost always give 100%. I've played some whacked ass hard games - the players in the game weren't lazier because it was harder, they were better.

    Of course if the system is too hard it will weed out the players who wont try as hard - so that is part of the reason why. However WoW, and many others have proven that this isnt that big of a weeding device and players can and will still play.

    Finally not everyone is against the system, or at least yet while everything is in speculation and not actual practice.
    (2)
    Last edited by Shougun; 02-12-2013 at 02:14 AM.

  3. #193
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Shougun View Post
    I feel like we have a community member famous for being masochistic but I'll take that place for the moment and say

    Players dont know what they want, honestly the best example is when people seriously were asking to keep the relics from 1.0 ending. There must be punishment (difficulty) for enjoyment, that lame but old saying fits here "there is no light without darkness".

    It is why really hard games give you so much pride.


    So while the community doesnt like it, sometimes its the best to implement that feature. "No one here likes how hard this boss is" - Dev ignores them.

    People beat the boss finally, community is outrageously happy and proud of themselves.

    The binding system prevents reuse, which encourages all faculties to work harder to get the same results (getting the gear you need). And dont use the argument people will do less. Unlike the real world players will almost always give 100%. I've played some whacked ass hard games - the players in the game weren't lazier because it was harder, they were better.

    Of course if the system is too hard it will weed out the players who wont try as hard - so that is part of the reason why. However WoW, and many others have proven that this isnt that big of a weeding device and players can and will still play.

    Finally not everyone is against the system, or at least yet while everything is in speculation and not actual practice.
    Screw that, I know what I want. I want some damn balance!

    So shut up and give me balance!
    (2)

  4. #194
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Reika View Post
    Screw that, I know what I want. I want some damn balance!

    So shut up and give me balance!
    The Rogue is doing more damage than the Paladin!! BALANCE ME!!

    /Paladin
    (1)

  5. #195
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
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    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Nah... shut up and give me your subligars!


    BTW JP side started a thread about this one here - http://forum.square-enix.com/ffxiv/t...81%84%E3%81%A6

    And old JP threads that were asking devs to please don't allow sale of used/old items:
    http://forum.square-enix.com/ffxiv/t...81%84%E3%81%A6
    http://forum.square-enix.com/ffxiv/t...BC%81%EF%BC%81
    (3)

  6. #196
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Reika Shadowheart
    World
    Durandal
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    Armorer Lv 80
    Quote Originally Posted by Reinheart View Post
    Nah... shut up and give me your subligars!


    BTW JP side started a thread about this one here - http://forum.square-enix.com/ffxiv/t...81%84%E3%81%A6

    And old JP threads that were asking devs to please don't allow sale of used/old items:
    http://forum.square-enix.com/ffxiv/t...81%84%E3%81%A6
    http://forum.square-enix.com/ffxiv/t...BC%81%EF%BC%81
    Someone get this man a subligar!!!

    Related, im sure someone asked in one of these threads about this 'who asked for this'. Well, heres the answer.
    (2)

  7. #197
    Player
    Pseudopsia's Avatar
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    Mar 2011
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    Limsa Lominsa
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    1,078
    Character
    Kare Ruhts
    World
    Gilgamesh
    Main Class
    Archer Lv 57
    I find the anti-WoW bias hilarious. Bind on equip system is in every other MMO I have played: GW2, Aion, and Tera.

    I consider this system equivalent to Bind on equip system, a better name would be "bind on use". EX is equavilent to bind on pickup.

    More I think about it the more I support this system. It's great for the server to support more crafters. Without items being taken out of the economy it eventually becomes saturated making impossible to make a profit off of some items.

    Sure, you can't trade binded gear to your buddies so it requires them to quest for the gear, farm a dungeon, find someone to craft it or buy off the auction house supporting the crafters.

    I think the positives outweighs the negatives.
    (7)
    Last edited by Pseudopsia; 02-12-2013 at 02:26 AM.

  8. #198
    Player
    Reika's Avatar
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    Reika Shadowheart
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    Durandal
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    Armorer Lv 80
    At least it doesnt share the same weakness as the other MMO's of Binding as soon as you equp it. Nope, you actually have to use it in battle, craft, or gather for it to bind to you.
    (2)

  9. #199
    Player
    fusional's Avatar
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    Nov 2011
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    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Reika View Post
    At least it doesnt share the same weakness as the other MMO's of Binding as soon as you equp it. Nope, you actually have to use it in battle, craft, or gather for it to bind to you.
    indeed. and since FF players seem to love their town gear as much or more than any other MMO players, this doesn't interfere with that in the slightest. people can still buy stuff and equip it for the looks, take it off for fights, and resell it if they want in the future.

    Quote Originally Posted by Shougun View Post
    Players dont know what they want, honestly the best example is when people seriously were asking to keep the relics from 1.0 ending. There must be punishment (difficulty) for enjoyment, that lame but old saying fits here "there is no light without darkness".
    and i think this is the heart of the matter for much of our most vocal forum regulars. another example would be how people moaned and moaned about not having auto-attack and being forced to spam 1 1 1 1 1 1 1 1 1 1, then they reformed the battle system, gave us auto attack and encouraged more diverse button-pressing through combos...

    ...and people cried to do away with auto-attack. and this has happened on numerous occasions with quite a few game elements.

    i also remember in a thread once i tried explaining marketing, demographics and design choice, and basically told people that it's pretty common for them to not actually know what they want or what's best for them, in spite of anything they may think or say, and the marketing team's entire job is to figure out *what it is they actually DO want/need* that they aren't saying. this is how you tap into a consumer base. simple pandering doesn't work.

    and wow did i get a lot of backlash for it. people felt some deep angst with being told that no matter what they think or say they probably don't actually know what's best for them, what they want or need- much less what's best for a game, or what it needs.

    but really, that's the truth. we can provide our opinions and preferences all day long. some of us will make an honest effort to back it up, others just want to be able to have an opinion without consequence, without needing to defend it. but in the end hardly anyone really acknowledges that their position likely isn't for the objective good of the game in general- but rather stems from the subjective preference of what would be good for the game if it catered to them primarily and specifically.

    and this makes the devs jobs INCREDIBLY difficult. more difficult than most people can even begin to imagine. and more often than not, in spite of possibly having good intentions and wanting to help them- we're actually making their jobs harder. and that sucks.

    Quote Originally Posted by Shougun View Post
    So while the community doesnt like it, sometimes its the best to implement that feature. "No one here likes how hard this boss is" - Dev ignores them.

    People beat the boss finally, community is outrageously happy and proud of themselves.
    rivenroad (hard) and white ravens serve as a fantastic example of exactly this. people complained about it being too hard/impossible for 2+ months until devs finally came out and officially said, once and for all, this fight and this earring will not be available in 2.0

    so people gathered up, pounded through it and got it done. and then suddenly there were all these posts and threads about how fun the fight was, how rewarding it was to finally beat it, how happy they were to have the earrings before 2.0...

    Quote Originally Posted by Shougun View Post
    The binding system prevents reuse, which encourages all faculties to work harder to get the same results (getting the gear you need). And dont use the argument people will do less. Unlike the real world players will almost always give 100%. I've played some whacked ass hard games - the players in the game weren't lazier because it was harder, they were better.

    Finally not everyone is against the system, or at least yet while everything is in speculation and not actual practice.
    well said. cheers
    (2)

  10. #200
    Player
    FonzworthBentley's Avatar
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    Feb 2013
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    36
    Character
    Fonzworth Bentley
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Words hurt too
    (0)

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