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Thread: Campaign

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  1. #1
    Player
    Altena's Avatar
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    Apr 2012
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    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90

    Campaign

    I presume this falls under the "beating a dead horse" category but I thought I would post it up since we are all bored until Beta.

    So I always thought to myself "what is stopping all these level 52 mobs attacking the 2-3 weak NPC's stationed at the practically unguarded camps?"

    Brings flashbacks to XI campaign, and how the basis of that system is already in place for XIV but hasn't really been mentioned/touched on from what I can see.

    I will quickly run over the system in case anyone has never touched XI, but for those who know how it works you can skip this part~

    -----
    There is nearly 1 "outpost" or "camp" in each zone.
    At rather random events, beastmen would invade that outpost/camp that was protected by an army of NPC soldiers of some kind.
    Once all of either the Beastmen or the NPC/Players participating die, the fight is over.
    Eventually the camp would change control (so the Beastmen would control certain camps and guard it, and the nation's NPC's would attack them)
    etc
    -----

    Ok so how would it work in XIV?
    - The GC's are responsible for the camps closest to their home nations. These exclude Coerthas / Mor Dhona.

    - A camp would only be in danger of being attacked if it is on the borderline of an uncontrolled zone by a certain beastman. For example pressume "Dragonhead" is owned by Ixali, and Glory is owned by Gridania. Glory would get attacked by Ixali, and Dragonhead would get attacked by Gridania. If Dragonhead were to be captured by Gridania, the Ixali will not be able to attack Glory.

    - If a camp is controlled by a nation, that nation's flag/banner would be visible within the camp (and on the map in some form). If it is not, then the beastmen banner would be up etc.

    - Outposts can be attacked and taken by adventurers (without the presence of a GC) and if defeated, the new control would go to the GC who controls the closest adjacent camp.

    - If an outpost is owned by a beastmen tribe, then you can still teleport, however it will drop you at the zone-line instead of at the camp. If it is owned by the GC you are a member of, then the teleportation cost is halved (or registered as "favoured" in the 1.0 system). If it is owned by another GC then it is normal cost.
    (4)

  2. #2
    Player
    Nayito's Avatar
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    Nayito Alsinet
    World
    Hyperion
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    Goldsmith Lv 50
    In XI, the idea of campain worked, cause ti was done during the war, so it was understanded that they'll fight for the controll of outposts and in XIV we'll be during "peace" time wich would make no sence. Now, if in the fute, 3-5 years from now, they wanna do an expantion where we go abck to fight during the war of the end of the 7th umbra era that would be awesome, go abck and fight in the cities and the camps, like the final days.
    But going back to campain, i could see it been done for PvP, that at a sertain hour of the day have the free companies go in a free for all for the controll ofthe outpost, and at the end everyone gains XP depending on ttheir participation. And as a result the free company that gets more points will get the controll of the camp till the next event.
    (0)

  3. #3
    Player
    Exn's Avatar
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    Aug 2011
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    Exn Phenix
    World
    Excalibur
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    Carpenter Lv 50
    I'd love to see a form of Campaign (one of my fav's from XI). I thought though, that originally Hamlet was supposed to be like an open-world campaign, until 1.0's crappy server structure forced them to create that instanced nightmare that we got. But, didn't they say Hamlet is being reworked into something more open world and campaign like for 2.0? At least I thought I read that somewhere.. coulda just been wishful thinking on my part though..
    (0)

  4. #4
    Player
    Altena's Avatar
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    Altena Trife
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    Excalibur
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    Lancer Lv 90
    Quote Originally Posted by Nayito View Post
    In XI, the idea of campain worked, cause ti was done during the war, so it was understanded that they'll fight for the controll of outposts and in XIV we'll be during "peace" time wich would make no sence. Now, if in the fute, 3-5 years from now, they wanna do an expantion where we go abck to fight during the war of the end of the 7th umbra era that would be awesome, go abck and fight in the cities and the camps, like the final days.
    But going back to campain, i could see it been done for PvP, that at a sertain hour of the day have the free companies go in a free for all for the controll ofthe outpost, and at the end everyone gains XP depending on ttheir participation. And as a result the free company that gets more points will get the controll of the camp till the next event.
    It still fits.

    Hamlet is against Beastmen and they aren't totally removing it. So fighting against them isn't out of the question.
    Also beastmen are never at complete "peace" with the nations in FF lore (aside from a couple of tribes from time to time)

    Also, the present day/normal XI still had "region control" and was technically during a peace time. Well at least as peaceful as that game got.

    If there was world peace, we would have no reason to fight / level up / kill stuff.

    Quote Originally Posted by Exn View Post
    I'd love to see a form of Campaign (one of my fav's from XI). I thought though, that originally Hamlet was supposed to be like an open-world campaign, until 1.0's crappy server structure forced them to create that instanced nightmare that we got. But, didn't they say Hamlet is being reworked into something more open world and campaign like for 2.0? At least I thought I read that somewhere.. coulda just been wishful thinking on my part though..
    Yeah that came up somewhere, at some point.. Forget when/where. I am sure whatever they do will be an improvement, as Hamlet was terrible.
    (2)

  5. #5
    Player
    Azzi's Avatar
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    Azzi Lionheart
    World
    Balmung
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    Gladiator Lv 50
    Yoshi mentioned Hamlet being apart of the FATE system in one of the live letters
    (0)
    Azzi Lionheart

  6. #6
    Player
    ZakarnRosewood's Avatar
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    Za'karn Riskbreaker
    World
    Zalera
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    Marauder Lv 90
    I made a post that sounds simmilar to what you are talking about.
    Future of hamlet defense.
    (0)