So I've had a couple of ideas about the materia system and want to see what you all think and if it will be at all possibly in ARR.

Dropped Materia
So my first idea is for materia that is dropped in a dungeon or by a primal/hnm etc. This materia would be a rare drop and exclusive (cannot be converted from spiritbonded gear) and the stats would be unique and slightly superior. Think this would give added value to content, as gear gets old, materia tends to stay useful. And as you can blow materia up, it gives reason to go back and do said content again to gather some more of that particular materia.

Combining lower tier materia
Second idea is to be able to craft several lower tier materia's to create a higher tiered version. So for example the recipe could be 3x t3 bloodthirst materia + x amount of crystals to create a t4 bloodthirst materia. Similar recipes could be used for t1's and t2's also. I don't know about most of you, but I used to npc most of my lower tiered materia or waste it just trying to go for a 5 meld for the achievement. This would give it some value at least. But I don't think the synth should be easy, maybe even have to hq for it to work.

Please share your thoughts and pick this apart if you wish

Other ideas are welcome