As a 40 MIN and 31 BTN I know how fast you can gather items. It would destroy the economy on mats if a player could go gather items all day. I am in full support of this fatigue.

However, I don't believe a failed gather should give half SP. There should always be the option for a DoL player to rank up their class at a reasonable rate and a system designed to harm RMT should not penalise players who want to do this.

Rank 45+ is already bad enough due to the lack of grade 6. I would love to see a dev comment about that. Some change needs to be made and I can see the problem of adding grade 6 now (lots of mats for 50+ gear with no current use). The easiest solution is to boost the SP obtained when you are on the current grade. SP is fine for hitting a grade you can't scan for, but it's a problem when you're on the optimal rank grade and getting close to the next grade, especially when you're in the high 40s and can't hit a higher grade.


Quote Originally Posted by Adol View Post
Just a quick question to Gildrein:

Is this pool of 2,500 shared between all three gathering classes? Say for instance you go from 2500 to 2000 on Miner, would you then drop from 2000 to 1000 on Botanist afterwards, likewise with fishing?

Or is there a seperate pool for each class?

Thanks
I can answer that. It's not shared. I've tested it. It's easy to test because if you hit fatigue on say botany, go mine afterwards and see.