Quote Originally Posted by Kiote View Post
I really do not care about the items. I will happily not get items if it stops RMT. But it's pretty messed up that I have to have two Fatigue systems on my SP because no one at SE could come up with a half decent idea. Here's what i came up with in 3 seconds.

When a person reaches Gathering cap allow them to keep getting real SP but replace items being damaged with Items being to poor quality to be used. Grant SP for success but make the item totally useless or automatically discarded.

Not the most elegant solution but for the love of god don't double gimp my SP..
No thanks.

Disciples of War, Magic and Hand can still effectively do their jobs once they hit Surplus/Fatigue. Disciples of the Land should be offered the same courtesy, we are a full fledged Job/Class system in ourselves. We are not just a tacked on additional feature like crafting and gathering is in most mmo's.

We deserve the same rights to play our class effectively as every other job in the game.

Disciples of War/Magic are meant to Fight
Disciples of Hand are meant to Craft
Disciples of Land are meant to Gather/Supply

Land are the only jobs stuck dealing with a twofold penalty system. RMT or not the system is unfair when the other Disciples do not have to deal with a similar penalty.

Hand does not auto fail craft after a few hours, War & Magic do not auto die/fail battles after a few hours, Land should not auto fail gathering after a few hours.