Quote Originally Posted by Lissandra View Post
I've been pondering about this, because this gathering fatigue bothers me as well...

Here's a suggestion. What about the gathering fatigue coming up at a later time the higher you are? Seeing as the higher your crafts are, the more mats you'll need in the long run to rank up each level. For all of the DoL loving crafts, something like this would be of a great help! XD

Example:

*The time limit I'm stating is being able to gather without hitting the gathering fatigue until the specified times, but only if you were to gather continuously in one session.

Ranks 1-20
One hour to an hour and a half hours limit

Ranks 21-30
Hour and a half to two hours limit

Ranks 31-40
Two hours to two and a half hours limit

Ranks 41-50
Three hours limit

Anything higher than 3 is quite a bit much, in my opinion.
Higher miners have higher stats that allow higher yields, so this feature would be redundant. Increasing the time high level miners *can* spend in the field increases the time they *will* spend and starts an arms race of more grinding for ultimately the *same* effect as the market will correct.

I like the idea of limiting the time miners can be out in the field. It keeps prices up and it squashes time squatters from establishing the job's standards.