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  1. #81
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    99
    Or introduce talent trees.

    Conjurer would have the Black Mage tree and the White Mage tree.

    Thaumaturge gets Red Mage and Time Mage. Or Time Mage and Summoner, as the latter might actually fit the lore.

    Pugilist gets Monk and Thief.

    Gladiator gets Warrior and Paladin.

    Archer gets Ranger and Corsair.

    Marauder gets Dark Knight and...something.

    Lancer gets Dragoon and Pole Dancer.

    Basically, you get to specialize in a tree, or take some from both. Spend enough points in a tree, and get a specialization bonus.
    (0)

  2. #82
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    I think that they could make the advanced classes without removing or limiting the base classes. Why not keep, for example, Thaum and Conj as perfectly useable classes. Solo players will require these universal classes anyways. Even if you could move onto an advanced class R30 Conj + R20 Thaum =' White Mage. This would be a specialized healing class. (some of the skills say Requires: Lancer etc anyways, just update the skill to say Requires: Conj or White Mage) This leaves a ton of room for future classes as well. R30 White Mage + R40 Conj ='s White Sorcerer, or even R50 Conj ='s Sorcerer.

    The weapons could be unique to the new classes, or they could swap over from other classes. How could they make it a smooth change to select your advance class? It would be easy with unique weapons of course, same system as we have now. But how could they do it with existing weapon types? ...

    .....They could have class selection instead of automatically switching when the weapon is equipped. Click Class Selection, It can ask you to select the type of weapon you want to use. If you don't have the proper weapon in your inventory then you can't complete the class change. That would be cool, cause then different classes could use a couple types of weapons.
    (0)

  3. #83
    Player

    Join Date
    Mar 2011
    Posts
    8
    Adding the old FF classes would mean a complete overhaul on every unit in the game thus far. . . . Which I don't think people would be opposed to. Personally, either you do the overhaul and rename the classes, or just accept the classes are fail and move on.
    (0)

  4. #84
    Player
    Maat's Avatar
    Join Date
    Mar 2011
    Posts
    50
    Character
    Maat Takeda
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    The idea of having classes start out as lets say a Pugilist or a Thaumaturge and then through out the game eventually graduate into a traditional class name(Monk and or Red mage) would totally go along with the Final Fantasy franchise and fit perfectly with the gameit terms of how it should play out. But the challenge is then setting the appropriate abilities and weapon selection for the class you hope to become. you want to feel like a PLD MNK or RDM but you dont want the game to be a exact replica of FFXI.. or do you?? Maybe having some tradtional abilities mixed in with some new ones.. But see where does the customization of class abilities fit in with this?
    (0)

  5. #85
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    I would be up for the addition of adding classic Final Fantasy classes (others from V, Tactics series, and perhaps Four heroes of light) in the form of advanced classes as well. The current classes really dont match any specific job, so branching them off in advanced class paths would be best.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  6. #86
    Player
    MagicofGaia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    397
    Character
    Kino Fatale
    World
    Ultros
    Main Class
    Gladiator Lv 52
    Gladiator: A tanking class with sword and board is a defender, a paladin, etc. Not a 'gladiator'
    Lancer: is acceptable due to the removal of the wyvern aspect.
    Archer/Ranger: works for me as well. Pugilist/Monk either way doesn't bother me.
    Thaumaturge: wtf is a thaumaturge? It's a friggin Red Mage
    Maurader: No issues
    (0)

  7. #87
    Player
    Chromeo_El_Lobo's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Chromeo Ellobo
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Rjain View Post
    I strongly support FFT-based advanced classes. The Paladin being 30 GLA 20 CON thing as mentioned.

    Edit: And you could do a quest to unlock them after you reach that point.
    This topic was mentioned on FFXIVCore before, so I'll say what I said then.

    Please make this happen. FFT style job quest unlocks to bring in Classic FF jobs.
    (0)

  8. #88
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2
    As long as they make the classes (current and new) more unique and their abilities more interesting, I don't care what they're called!
    (0)

  9. #89
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by CSLionheart View Post
    Make the classic FF jobs available when certain conditions are met.
    When Tanaka had mentioned the idea of a "Samurai Title" in an pre-release interview awhile back, I thought this was maybe how it would work. Such as a Gladiator equipping a certain number of abilities (maybe from various classes) and / or met a certain minimum attributes (e.g. 80 STR, 80 VIT), then you could start using a Samurai sword and learn its techniques.

    But maybe that would be too complicated, I'm not sure.
    (0)

  10. #90
    Player
    Lusavari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    673
    Character
    Vesperlyn Hayle
    World
    Gilgamesh
    Main Class
    Dragoon Lv 90
    I'm much more in line with the ability trees. Like with the merit system, only from a much lower level. I like the current naming, but having trees that branch would be nice.

    Plus we have lots of final fantasy systems to work with and draw from. But let's say we take out physical levels. Now, instead of physical points, let's say we start getting, MRD points or something. When you rank up, you can go down the Warrior Path or the Dark Knight Path. If you go down Dark Knight, you learn more magic, and abilities that boost power by sacrificing HP. Then if you go down Warrior, you learn more physical attacks and tanking skills.

    Meanwhile, in turns of Conjurer, you can go down Black Mage or White Mage paths, but at the same time, you're also present with options about whether to balance your elemental abilities or go solid into one element, while for White Mage path, you have options between improving your healing effectiveness or learning more protective skills.

    The other option I like is that if you arm up with a certain balance of abilities and skills from other classes, your class changes. Such as if you equip a sword, and have Red Lotus, Phalanx, Rampart, Cure, and Protect, your class becomes Paladin, and then you get access to certain gear (which for the sake of things, instead of taking it off you should you remove your abilities causes you to stop receiving a bonus from it like "When Paladin: +5 VIT, +10 DEF, +100 HP"

    You could also do something like the XII License Board or the X Sphere Grid, or the XIII Crysterium. Then you could buy abilities for your class using points, and then later buy more action points to use them.

    You can also add a lot more class specific options.
    (0)

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