Quote Originally Posted by Kurokikaze View Post
This is what I proposed a few pages back and in another thread:



Spread the word. Two birds with one huge rock.
I am not a fan of that specific suggestion, but only because I think it limits us unnecessarily much. In other games there are for example traits and skills for my class I will never see simply because reallocation has been made so difficult. That is not how it should be.

Your picture, as is, is much like what Yoshida has proposed before too. It's either specialization or advanced classes at this point. However, with more flexibility as there should be. I could see them limit the customization possibilities a bit more than currently, but not much is needed.