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  1. #1
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Kurokikaze View Post
    This is what I proposed a few pages back and in another thread:



    Spread the word. Two birds with one huge rock.
    I am not a fan of that specific suggestion, but only because I think it limits us unnecessarily much. In other games there are for example traits and skills for my class I will never see simply because reallocation has been made so difficult. That is not how it should be.

    Your picture, as is, is much like what Yoshida has proposed before too. It's either specialization or advanced classes at this point. However, with more flexibility as there should be. I could see them limit the customization possibilities a bit more than currently, but not much is needed.
    (0)

  2. #2
    Player
    Talon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    32
    Character
    Talon Xavier
    World
    Sargatanas
    Main Class
    Monk Lv 90
    I would have to agree with the idea of using a FFT job system. In the past Tactics game I played it was always fun to figure out which job combos I needed to level to unlock 'X' job.
    (0)

  3. #3
    Player
    Azure_Heaven's Avatar
    Join Date
    Mar 2011
    Posts
    36
    Character
    Azure Lite
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I dont see why ppl say using a FFT system would mean that the "basic" classes we have now would be left behind......

    if as a Black Mage (or whatever) i am a specialist, i can only use "Black magic", a White Mage can only use "White Magic", but as a CON i can use both, just not as well. So for low man stuff (like groups of 4) might it not be best to have someone doing damage and healing instead of just a healer or DD? Say im running a group dungeon or instance, that doesnt really require a fully dedicated healer (bc my PLD tank can heal himself, and i have a MRD that can use bloodbath to regen his HP) so i could run as a WHM and sit on my thumb inbetween heals or i could run as a CON and throw some tier III nukes or something.

    can just bc Black mage or White mage becomes an advanced job, does not mean that CON cant get a new identity with the implementation of the "FFT" system..... they could get some class-specific items/abilities that make them unique as well, specialization =/= better, just different people need to remember that
    (0)

  4. #4
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Like someone already said, they need to fix (uniqueness for each) these actual classes without changing their names. I would love to see classic FF classes but only like ADV jobs.
    These could be obtained like paths from the base class (es. gladiator: path 1. paladin ; path 2. dark knight). Or combining more classes to obtain others (es. gladiator + thaumaturge = dark knight). That would be really neat.
    (0)

  5. #5
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Munba View Post
    Like someone already said, they need to fix (uniqueness for each) these actual classes without changing their names. I would love to see classic FF classes but only like ADV jobs.
    These could be obtained like paths from the base class (es. gladiator: path 1. paladin ; path 2. dark knight). Or combining more classes to obtain others (es. gladiator + thaumaturge = dark knight). That would be really neat.
    I would very much welcome a FF tactics style of approach to unlocking jobs. That, plus coupling it with quest to actually get it (even when the pre-requisite jobs are leveled) would help with the longevity of the game plus open more avenues for the world's history.
    (0)

  6. #6
    Player
    solracht's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    234
    Character
    Kharlan Lynare
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    For the advanced job system: Our current "classes" and the new jobs do not have to conflict. We have nothing more than weapons right now, and we turn into our "classes" for using those weapons.

    I think of our current classes as weapons were in XI - in XI they taught you weapon skills every 10-15 levels, and here they teach you a few more things. Granted our weapons are little more complex than that, but we can still work around it.

    If we are a paladin, we still "turn" into a sword-user (gladiator) for equipping a sword. We still "turn" into a conjury-user for equipping a wand. The difference is we're a paladin, instead of nothing. We probably can't switch to weapons like lances, hand-to-hand and others, however.

    As a paladin we could have special traits to define the job: Affinity+100 with thematic paladin skills (which would allow us to use these skills at full potency regardless of weapon equipped), affinity -50 with the rest (which would ruin any skills paladins "shouldn't" use), job traits (Cover+1, Obsess+2, Damage taken -20%, etc) and whatever else you see fit.

    Jobs don't have to make classes (weapons) obsolete, they can be built on them.

    With some tweaks (such as limiting the weapons the jobs can use), my vote would definitely go to this guy: http://forum.square-enix.com/ffxiv/t...Class-Renaming
    (0)
    Last edited by solracht; 03-09-2011 at 09:41 PM.

  7. #7
    Player
    Irishfae's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    88
    Character
    Kalandra Scathgealach
    World
    Excalibur
    Main Class
    Warrior Lv 100
    I will admit up front to not having read the pages between 3 and 13, so my apologies if this repeats in any way.

    I am not for renaming the classes that we have currently, but the term ‘prestige class’ (which I believe is back from my D&D tabletop days and I think KotOR has something similar) keeps coming to mind.

    In FFXI, I was happily situated as a White Mage. I loved being one, and in XIV I am running around as a Conjuror. Since I see the Conjuror roll very similar to a red mage, I don’t think it would be too far fetched to add the ability to specialize in a magic type.

    I also think that the job/subjob mechanics of FFXI should stay there, and not migrate to this game. As much as I am for some improvements that mirror how things happened in XI, I do not want this game to become a revamped version of it. I really love the armory system and could see a specialization system work nicely with it.

    Examples of how it could work

    You start as a Conjuror and, say, at level 30, you have the option of running a guest to specialize in healing/buffing magic. You are now a Conjuror, with a specialization in white magic.

    You could also add that at level 50, you have the option of running another quest to specialize in attack magic. You can now specialize in black magic.
    And with specializations you get magic specific to that combination.

    So how would you distinguish between specializations? I think one item should represent the specialization (a pendent or something small). But that is my take.
    (0)

  8. #8
    Player
    Anathiel's Avatar
    Join Date
    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Paladin/Dark Knight
    R30 Gladiator
    R10 Conjurer
    R10 Thaumaturge

    Warrior
    R30 Marauder
    R10 Gladiator

    Dragoon
    R30 Lancer
    R10 Gladiator

    White/Black Mage
    R30 Conjurer
    R15 Thaumature

    Samurai
    R30 Lancer
    R10 Marauder

    *I nabbed this from another post!!!! It was originally Corrderio that came up with that, not sure if he's already posted it, but I didn't read the previous 13 pages ^^;*

    But yeah, I think something like this would have to go into effect. It's a great system that's been worked into so many other FF titles, and it could still be "unique" in a MMO sense. Now, I just pasted that because it really caught my eye and I think it could use some tweaking. For instance DRK would have to be a MDR/THM combo. I have no idea how they would do RDM or BRD. I mean not every job would have to be a combination of two jobs either, for instance getting PUG to 20 would allow you to go to either Thief or Monk. I'm also on the idea that 30 is too high of a rank to begin switching, 20 should be about the "advance job" point. It gives you the time to become adjusted to the game but not have to dedicate to any one play style. But I'm just a player, I'm giving my two cents and hoping the dev's read your awesome thread
    (0)
    Last edited by Anathiel; 03-10-2011 at 11:39 AM.

  9. #9
    Player
    solracht's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    234
    Character
    Kharlan Lynare
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Fodder for the Advanced Classes brigade: http://i56.tinypic.com/2q34wa0.jpg

    EDIT: Uploaded a more recent version.

    Text is a little hard to read in the templates because I made those pictures smaller to fit them in. I'll fix it eventually, it's not really that important.
    (0)
    Last edited by solracht; 03-10-2011 at 01:33 PM.

  10. #10
    Player
    Anathiel's Avatar
    Join Date
    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by solracht View Post
    Fodder for the Advanced Classes brigade: http://i51.tinypic.com/wiq9zr.jpg
    I don't know who made this...but I love them. 35 lancer for dragoon? wow. that's alot of grind. I still feel nothing should be over 20.
    (0)

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