The games population droped by upwards of 150k in a year when abysea was released... so I would say 45% of the people left because of it and never went back, even with XIV failing.The level cap increase was far from disastrous. 90% of people stayed for it, when they would have otherwise quit. The most noisy opposition was from the mediocre 75 players who had a slight taste of good gear. People who had a full set of perfect gear were happy for new trinkets to collect.
Multiple server merges about 6months after abysea released. Almost all the all the serious endgame shells leaving the game in all time zones. Sounds like fairly enough proof for the population crash. The lack of people going back to the game since XIV crashed more proof of peoples resentment of it. Ask most people who played XI that are not still playing it why they will not go back even with a new expansion... that will more often then not be the reason.
People are delusional to think abysea helped XI in anyway. It could of but the devs did it in the worse way possible.... that seems to be a common theme.
Well it was about 12 months after, and if you'd kept on top of it you would have noticed that the player base was declining WAY before Abyssea or the level cap increase was released. (Hence the server mergers in 2010) The hardcore endgame shells that were active, stayed. The people who left had already done so due to lack of content and XIV's release (the people initially disappointed didn't come back even before Abyssea was released).Multiple server merges about 6months after abysea released. Almost all the all the serious endgame shells leaving the game in all time zones. Sounds like fairly enough proof for the population crash. The lack of people going back to the game since XIV crashed more proof of peoples resentment of it. Ask most people who played XI that are not still playing it why they will not go back even with a new expansion... that will more often then not be the reason.
People are delusional to think abysea helped XI in anyway. It could of but the devs did it in the worse way possible.... that seems to be a common theme.
The level cap increase was far from disastrous. 90% of people stayed for it, when they would have otherwise quit. The most noisy opposition was from the mediocre 75 players who had a slight taste of good gear. People who had a full set of perfect gear were happy for new trinkets to collect.
in my original post I said the majority of hnm ls complained and rage quit. I never said all of it.
New LS formed, and the old one fall because their members left. When the servers merged there was a little bit of a rebound for old hnm ls because people joined and they end up with new focus. it wasn't uncommon on my server If you see somebody boxing multiple toons with relics.Well it was about 12 months after, and if you'd kept on top of it you would have noticed that the player base was declining WAY before Abyssea or the level cap increase was released. (Hence the server mergers in 2010) The hardcore endgame shells that were active, stayed. The people who left had already done so due to lack of content and XIV's release (the people initially disappointed didn't come back even before Abyssea was released).
Last edited by Andrien; 10-24-2012 at 11:53 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.