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  1. #1
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Sync has positives and negatives.

    Positive: You can basically party with anyone you want on any job, this would help me now with all my fighting classes 31+. Alot of new members in my shell I cannot even play with until they get to 25+ish.

    Negative: As others said. You will stay at the best sp/hr spot basically the whole game no matter what peoples levels are. In FFXI once level sync came about the leveling camps where decreased by like 50% since everyone didn't want to go to X camp at X level because the leveling at the previous camp was on colbri and they are crazy squishy.

    Over all I say it is a good system, but I wish SE would find a way to fix that negative if they implement it again.
    (3)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    104
    Quote Originally Posted by Xatsh View Post
    Sync has positives and negatives.

    Positive: You can basically party with anyone you want on any job, this would help me now with all my fighting classes 31+. Alot of new members in my shell I cannot even play with until they get to 25+ish.

    Negative: As others said. You will stay at the best sp/hr spot basically the whole game no matter what peoples levels are. In FFXI once level sync came about the leveling camps where decreased by like 50% since everyone didn't want to go to X camp at X level because the leveling at the previous camp was on colbri and they are crazy squishy.

    Over all I say it is a good system, but I wish SE would find a way to fix that negative if they implement it again.
    I agree that there is some dangers to the level sync, but people who chill in teh best xp zone until their eyes bleed will be penalized by not being familiar with other regions in the game. Also by scaling the xp gain and reworking the mechanics of sp gain, the system can avoid a BEST xp camp at lower levels. But I agree unless SE does something like that, level sync can be a liability to player progression, but I think it is still worth implementing because I still want to play with friends/ls mates
    (2)

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