Quote Originally Posted by Darkillumina View Post
By flooding I take it you meant the market being overwhelmed by materia.

You see the beauty with my system is that it takes the rarity away from the average materia and moves it toward the items with x number of slots. In addition the high end materia obtained from HNM or dungeons for instance would be rare so it wouldn't be as plentiful on the market still commanding a premium. With this you rely on the weapons and armor you obtain to have as many slots as possible therefore the value comes from the crafters creating said items.

Indeed, high end rare/ex drops can have slots as well so that crafters and high slotted created items don't end up controlling the market.

The thing that bothers me the most about the materia system as it currently is, is that is has so much potential to really add a customization option to the game that is sorely missing. Instead SE just fired together a time-sink. Appropriate for 1.0 where we needed to stretch out the content as long as possible but for 2.0 they can really push to make the materia system a very unique one that would differentiate from random mmo #20.
I think maybe I'm missing something. In your idea is it impossible to get materia back out once you slot them?

What Jynx was worried about with my system is that over time you collect materia but if it doesnt "die" then it will at rate of collecting build into quite a pile. Already told you the system ideas to slow/prevent the flooding in my idea (where you can remove materia).

And I agree the materia has potential to be awesome but how it is now it is hindering itself, items in general, and is even frustrating.