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  1. #1
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    9,431
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    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Darkillumina View Post
    By flooding I take it you meant the market being overwhelmed by materia.

    You see the beauty with my system is that it takes the rarity away from the average materia and moves it toward the items with x number of slots. In addition the high end materia obtained from HNM or dungeons for instance would be rare so it wouldn't be as plentiful on the market still commanding a premium. With this you rely on the weapons and armor you obtain to have as many slots as possible therefore the value comes from the crafters creating said items.

    Indeed, high end rare/ex drops can have slots as well so that crafters and high slotted created items don't end up controlling the market.

    The thing that bothers me the most about the materia system as it currently is, is that is has so much potential to really add a customization option to the game that is sorely missing. Instead SE just fired together a time-sink. Appropriate for 1.0 where we needed to stretch out the content as long as possible but for 2.0 they can really push to make the materia system a very unique one that would differentiate from random mmo #20.
    I think maybe I'm missing something. In your idea is it impossible to get materia back out once you slot them?

    What Jynx was worried about with my system is that over time you collect materia but if it doesnt "die" then it will at rate of collecting build into quite a pile. Already told you the system ideas to slow/prevent the flooding in my idea (where you can remove materia).

    And I agree the materia has potential to be awesome but how it is now it is hindering itself, items in general, and is even frustrating.
    (1)

  2. #2
    Player
    Darkillumina's Avatar
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    Feb 2012
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    Character
    Konstantine Porphyrogenitos
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I propse that once slotted materia cannot be recovered. If you want to remove one materia, say by NPC, the process should destroy all materia currently slotted. This creates a use for all materia but allows you to back out at the cost of all materia slotted.

    For example: Uber weapon has 5 slots. In those slots you have 4 tier III Str Materia's and in the elemental slot you have a {Add Fire Damage and effect to weapon}. You do a dungeon run with your buddies and get a rare materia that you want to put in that weapon. Noticing that you have no slots left you go to a NPC in order to remove the materia (for a fee). Once you do you are left with Uber Weapon with 5 open slots as the process to remove materia destroyed all 4 tier III materias and the elemental one. You then slot your super rare materia.

    This way you aren't stuck sitting on piles of materia you are constantly swapping in and out. If you want to get rid of the materia on your weapon fine, but you lose everything else attached to it.
    (1)
    Last edited by Darkillumina; 11-19-2012 at 05:26 PM.

  3. #3
    Player
    Shougun's Avatar
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    Ul'dah
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    Quote Originally Posted by Darkillumina View Post
    I propse that once slotted materia cannot be recovered. If you want to remove one materia, say by NPC, the process should destroy all materia currently slotted. This creates a use for all materia but allows you to back out at the cost of all materia slotted.

    For example: Uber weapon has 5 slots. In those slots you have 4 tier III Str Materia's and in the elemental slot you have a {Add Fire Damage and effect to weapon}. You do a dungeon run with your buddies and get a rare materia that you want to put in that weapon. Noticing that you have no slots left you go to a NPC in order to remove the materia (for a fee). Once you do you are left with Uber Weapon with 5 open slots as the process to remove materia destroyed all 4 tier III materias and the elemental one. You then slot your super rare materia.

    This way you aren't stuck sitting on piles of materia you are constantly swapping in and out. If you want to get rid of the materia on your weapon fine, but you lose everything else attached to it.
    Ah ok, I added the cant remove part in my front page as an option ( as a last but effective resort). In my crafting idea I wanted materia to die less as it seemed to make the item itself less meaningful so instead just make a serious pyramid system lol - benefit being you can pick your materia in the process (crafting). But the negative is it introduces a major grind system lol though I personally would like to see the grind, I feel it's more reminiscent of ffvii and means tier one/two isn't going to be skipped (I said monsters can drop materia but I meant it in a very low chance way)

    One of major concerns I have from materia from spirit bound items directly(in the current system) is that you can't efficiently add new materia types without cramping the rng on the other materia types (getting what you want becomes less and less likely).

    Btw I really like the slots have characteristics idea, means placing materia in particular ways - limits and or different patterns having different effects even with the same materia set.
    (1)
    Last edited by Shougun; 11-20-2012 at 01:27 AM.

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