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  1. #1
    Player
    rxantos's Avatar
    Join Date
    Mar 2020
    Posts
    146
    Character
    Celes Bradford
    World
    Typhon
    Main Class
    Paladin Lv 100

    Suggestion to make dungeons less boring.

    I know why you lobotomized many good dungeons. To make trust NPC capable of transversing them. So hear me out.

    How about making dungeons have several routes. One in which the trust NPC follow all the time, and other routes that are RANDOMLY chosen at the loading when running it with other players.

    Like variant except that the players do not get to optimize away the fun of the game by chosing the same route over and over. No puzzle to unconver from reading the data. Just plain RNG choosing the router. That way the roulette can still be challenging and people can still go the BORING trust route if they want.

    While at it, get a chance to get tokens to get to a coffer dungeons. Thus making the players have a reason to open the coffers. This done only on player runs and not NPC runs. This would be a good enough reward for people to join duty finder. Again, let the RNG gods choose.
    (4)

  2. #2
    Player
    Rabblerabble's Avatar
    Join Date
    Aug 2024
    Posts
    63
    Character
    Jonas Brand
    World
    Zurvan
    Main Class
    Arcanist Lv 40
    I would love more dynamic content, but the amount of people that dont want it seems overpowering.

    I remember first playing FFXIV back in 2.3 or so, the game was so different. You could make all kinds of choices, people leveled jobs to get cross class skills, like black mage was expected to level bard for raging strikes, there were debuffs, and buffs. White Mage could cast protect, or stoneskin. People could increase a stat every few levels, so you could be a black mage main with increased int, but your tank job would be just "normal".

    I yearn for just a smidge more customizability in modern XIV, and would like to see a bit more effort in making the dungeons tooth bearing, fearful experiences outside of an extra mob pack here and there or more DDR style dancing around glowing floor markers.

    Just my thoughts.
    (2)

  3. #3
    Player
    ApprenticeSmithy's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    128
    Character
    Larrian Gogoan
    World
    Tonberry
    Main Class
    Bard Lv 90
    I really like these ideas. I would love to see the dungeons feel more dynamic. Take Sastasha for example. Now, I know that dungeon is probably not on anyone's favourite list, but I like the IDEA of it. In this dungeon, if you actually explore, rather than simply going straight towards each boss, you could find extra rooms; one with drunken pirates fighting each other, and another with prisoners and a single treasure chest. Now, imagine if instead of just a few extra rooms with a treasure chest or two, which likely give nothing much at all, each dungeon could have side missions that randomly spawn.

    Now imagine a dungeon similar to Sastasha, but made like rxantos' Idea, with several routes to traverse. This time, while going about the regular route, a rare enemy spawns: the prison keeper. He goes through a door that is usually locked. Now, you COULD continue the normal route... OR you could follow the keeper into a new sub-area. This would unlock a side-mission; which would lead the party down an alternate path, and to an alternate boss. This time, instead of fighting the captain for a second time, you fight the keeper. When defeated, he would drop a set of keys; keys that would unlock the prison you would find later on. Here you could free the prisoners, and get a special reward for your trouble (Like you said, it could be tokens, it could be unique armour or rare items. Maybe just a whole bunch of gil!) If needed, you then could go through some secret openng in the wall and end up back on route to the Main boss.


    Quote Originally Posted by Rabblerabble View Post
    I would love more dynamic content, but the amount of people that dont want it seems overpowering.

    I remember first playing FFXIV back in 2.3 or so, the game was so different. You could make all kinds of choices, people leveled jobs to get cross class skills, like black mage was expected to level bard for raging strikes, there were debuffs, and buffs. White Mage could cast protect, or stoneskin. People could increase a stat every few levels, so you could be a black mage main with increased int, but your tank job would be just "normal".

    I yearn for just a smidge more customizability in modern XIV, and would like to see a bit more effort in making the dungeons tooth bearing, fearful experiences outside of an extra mob pack here and there or more DDR style dancing around glowing floor markers.

    Just my thoughts.
    I really miss the old ways too. I miss being able to mix and match techniques and moves. A Paladin that could cast protect and raise, a Bard that could learn Haymaker and that Monk Haste move. Mages that could learn raging strikes! I miss the old days... before all the jobs felt... kinda same-y in my opnion. Bard feels more like a glorified archer that a musical support. Ah well... I agree with the opinion of having different experiences other than 'insert big mob pack here' as well. I honestly think there's a lot they could learn from the criterion dungeons. Them and FFXII's dungeons.

    In FFXII, one of my favourite dungeons was the Necrohol of Nabudis, and the Pharos of Ridorana. In these dungeon, there were traps, fake wall, secret passages that went OFF the known map, sneaky enemies that could spawn when certain conditions were met, puzzles, and of course, hidden treasure! I think things like these could really help dungeons in the future. Would this take a lot of work? Oh yeah... I'm not gonna deny it. I do think it would be worth it though.
    (1)

  4. #4
    Player
    Brandr's Avatar
    Join Date
    Sep 2020
    Posts
    118
    Character
    Bran' Bal
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by rxantos View Post
    I know why you lobotomized many good dungeons. To make trust NPC capable of transversing them. So hear me out.

    How about making dungeons have several routes. One in which the trust NPC follow all the time, and other routes that are RANDOMLY chosen at the loading when running it with other players.

    Like variant except that the players do not get to optimize away the fun of the game by chosing the same route over and over. No puzzle to unconver from reading the data. Just plain RNG choosing the router. That way the roulette can still be challenging and people can still go the BORING trust route if they want.

    While at it, get a chance to get tokens to get to a coffer dungeons. Thus making the players have a reason to open the coffers. This done only on player runs and not NPC runs. This would be a good enough reward for people to join duty finder. Again, let the RNG gods choose.
    I absolutely LOVE ALL THESE IDEAS
    (2)

  5. #5
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,132
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I share the same braincell
    (1)
    Secretly had a crush on Mao

  6. #6
    Player
    Mikoko_Miko's Avatar
    Join Date
    Jun 2014
    Posts
    203
    Character
    Mikoko Miko
    World
    Ultima
    Main Class
    Culinarian Lv 100
    I read your closed thread in Japanese Forums and noticed a few issues, which I've outlined below.

    - The thread title "Japanese version (suggestion for developers)" was unclear and could be improved.

    - An in-game term was not translated correctly. The "Trust" system is called the "Faith" system in Japanese. "Support NPC" is also acceptable. In-game terms are frequently mistranslated by machine translation tools.

    Also, please check this thread for tips on posting in the Japanese forums.
    (1)

  7. #7
    Player
    Rabblerabble's Avatar
    Join Date
    Aug 2024
    Posts
    63
    Character
    Jonas Brand
    World
    Zurvan
    Main Class
    Arcanist Lv 40
    Did not know it was called Faith system in Japanese version for xiv.

    But, that does make sense when you dismiss your "trusts " in English version XI , you can type in "/refa all" for return "faith" all.

    Cool.
    (1)

  8. #8
    Player
    Yuella's Avatar
    Join Date
    Feb 2016
    Posts
    718
    Character
    Boulder Colorado
    World
    Cactuar
    Main Class
    Sage Lv 92
    The problem is people will just rush through it as fast as possible. If they add fun stuff in the dungeon people will just skip them. People skip extra rooms in Sastasha, Tam Tara, old Toto-rak. They skip the letter at the beginning of Sastasha and just guess the color before the first boss.
    (1)