23.11 was 1+ year ago.That's peculiar, I've not had driver issues since I got my 7800XT, I did notice a slight issue in Windows when I ran certain frame rates with OBS running but I think that was due to OBS' being 60hz to FF's 144 causing desyncs on the polling which caused really bad stuttering, it always went away when I closed OBS. That was on 24.X drivers. I had an issue when I moved to Linux but that's because my 7800XT was just released when I got it so Ubuntu based distros didn't have drivers for it in their kernels, a little reading and user intervention fixed that.
I had to reinstall windows once, to fix drivers forever.
But I still have stutters when Antilag is enabled, because looks like FFXIV old engine can't work it out.
The game still works with my 1060ti![]()
Yeah I just hope they figure it out sooner than later cause with swapping out DX11 with Vulkan is definitely leaps better than with DX 11, but with in certain situations it acts like how the 50 series cards with with 32bit physx, they dropped support for 32 physx in the 50 series so they struggle to play old games that use it.I believe it may just be the drivers that need to be optimized for the game. For example, I play on an ASUS RoG Ally Z1E and when I first got it back in 2023, the game struggled on the 30 watt turbo mode at 720p getting 30 fps or lower for the low end laptop settings. Now in 2025, I can play the game at the 10 watt silent mode averaging 30 fps or more at 720p medium settings. Since I play the game docked mostly, then the Ally can handle the game at 900p medium settings and average 45 fps or more on a custom 18 watt profile. So I am confident AMD will improve the drivers over the course of the lifetime of the 9070 XT like they did with the AMD Z1 Extreme APU.
They need to do more than that, they need to drop nvidia gameworks and dx 11 and update to DX12 and vulkan.Would be nice if Square Enix could support something newer than FSR1 for FFXIV. FSR3 at the very least but also FSR4 for owners of the latest AMD GPUs would be a huge improvement. Even more so when the current DLSS implementation is much newer plus you can force the latest reconstruction models in the NVIDIA App for considerably better image quality.
haha I remember having one of those to play back in like 2016 or 2017 before that I played on a 750ti
It’s greyed out because you have an AMD GPU, and therefore cannot select DLSS. And FSR won’t kick in unless you set the resolution scaling to less than 100. It’s a tad confusing but FSR at 100 resolution scale is just running the game natively without any upscaling.Proud but sad owner of a XFX 9070 XT and FSR is not able to be turned on, unless I am just being a blonde and it's forced on but greyed out to me usually means not enabled and the lil pop up when launching said FSR is not enabled.
Also Average FPS of 56 sitting idle in limsa.
OHH that makes more sense, they should have an off option not just "set it to 100" I get that that is technically off but there should be a fully off option.
I don't use Antilag or any form of frame generation. The issues had started on Windows 10 from one day to another and i had tried to fix it on multiple ways without success. Even after shifting over to Windows 11, the issue was still present. I don't know what is wrong with the actual drivers. I play the game on 4k with 120+ fps on the older driver. On the current one, it's still 120fps but it feels like 15fps, inconsistent, depending on the area ingame.
I'm not sure if it's okay to mention it here, but there are also mods that allow you to enable FSR 3.1 (and maybe FSR 4 in the future) because the game only supports FSR 1 by default.
I haven't tried it myself though because I have an Nvidia GPU.
If I remember correctly, FSR versions newer than FSR1 do not support old versions of DirectX. So in order to implement them, the game engine's graphics tech would need to be rewritten to DX12 or Vulkan, which I don't see happening, because of how much work that would be.Would be nice if Square Enix could support something newer than FSR1 for FFXIV. FSR3 at the very least but also FSR4 for owners of the latest AMD GPUs would be a huge improvement. Even more so when the current DLSS implementation is much newer plus you can force the latest reconstruction models in the NVIDIA App for considerably better image quality.
(Personally, I'd prefer FF14 to use Vulkan since that would also mean DirectX calls would no longer need to be translated on Linux)
TLDR; Unless square fixes it, we're not getting a fix.
Oh interesting, but I shouldn't need FSR on FFXIV considering how old the graphics engine is, However I contacted AMD and they had this to say:
Originally Posted by AMD
Thank you for getting in contact with amd's customer support team. We’re sorry to hear about the performance issues you're experiencing with Final Fantasy 14 on your RX 9070 XT. It's important to note that older games can sometimes have compatibility issues with newer hardware due to several factors such as APIs, operating systems, and compatible drivers.
If this is the only game you're facing performance issues with, we recommend reaching out to the game’s developers, as this is more related to game optimization. Since Final Fantasy 14 still uses DX11 and certain Nvidia technologies, the developers may need to make adjustments to improve compatibility with modern hardware.I am making FF14 use Vulkan because it's the only way I can get best performance from, following a guide on how to replace teh DX 11 DXGI.dll to a vulkan compatible one the same one Linux users are using. > Using DXVK on Windows to improve Final Fantasy XIV performanceIf I remember correctly, FSR versions newer than FSR1 do not support old versions of DirectX. So in order to implement them, the game engine's graphics tech would need to be rewritten to DX12 or Vulkan, which I don't see happening, because of how much work that would be.
(Personally, I'd prefer FF14 to use Vulkan since that would also mean DirectX calls would no longer need to be translated on Linux)
Last edited by s32ialx; 03-09-2025 at 05:16 AM.
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