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  1. #1
    Player
    Lavinia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    61
    Character
    Lavinia Ferris
    World
    Hyperion
    Main Class
    Warrior Lv 80
    I Kinda liked what Valen said but not exactly like leveling the materia.
    Why no make stuff like if you add this stone/materia to the crafting process you get certain aditional stat
    But make it something like at start you can only add base materia/stone then you can add a more advanced materia afterwards /this can add different status/ then another until you reach a Master/Elite/S Rank whatever you want to call it

    So we can have different gear witch varying levels of quality/status/abilities(ie double attack)
    This way people can think twice about using gems also since you dont want to spend all the nice stuff on basic gear you will toss after a few days once you need new gear.

    Or you can make long lasting personalized gear to match each player play style
    (0)

  2. #2
    Player
    Zaireeka2025's Avatar
    Join Date
    Mar 2011
    Location
    Sirius B
    Posts
    397
    Character
    Sirius Dogstar
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Yes... YES!! This all sounds great. Please call it the Materia System... calling it anything else will only perpetuate a non-Final Fantasy feel (and we all know how that feels like).

    To top it off, I totally asked for something like this just a few weeks ago in a post about adding slots to the gear itself for (and I used this term) MATERIA and capes (it was a pro-capes thread):

    Quote Originally Posted by Zaireeka2025 View Post
    Great ideas guys! How about if certain gear came with slots where capes and "materia-like" boosts could be equipped. This would add an extra layer of customization to gear stats whilst maintaining that specific flavor to each class/job's uniqueness. This would be available for mid-high levels and would be something more for higher ranked players to show-off a bit. I also love the idea about propping hoods up or down in the same way we hide headgear, giving 2 looks with one accessory.

    I'm drooling at the image of my cape flowing while riding on my chocobo into the sunset in full plate armor (choco in plate too!)
    http://forum.square-enix.com/ffxiv/t...ut-capes/page3

    I must have ESPN or something.
    (2)
    Last edited by Zaireeka2025; 04-13-2011 at 06:06 PM.

  3. #3
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Zaireeka2025 View Post
    Yes... YES!! This all sounds great. Please call it the Materia System... calling it anything else will only perpetuate a non-Final Fantasy feel (and we all know how that feels like).
    Yes, because "Final Fantasy" has always been about re-using the same features and names from game to another. Making a FF7 reference to make it more appealing is a pretty cheap trick under the belt really.

    Not that I particularly mind "materia" system (although aetherite/aethecite/aethe-something would work much better for the game's lore) but this "Final Fantasy feel" crap is going way overboard.

    The developers need to be careful to not lose the FFXIV feel as they move forward. Pulling random names and systems from previous FF's does not necessarily mean it fits this game. Just like calling a gambler of Ul'dah suddenly "Monk" or the Colosseum gladiator a "Paladin" simply does not compute.

    I am glad I'm arguing about the name of the system and not the system itself, though. It sounds exactly what crafting needs, my fears have been lifted on that front.
    (4)
    Last edited by Betelgeuzah; 04-13-2011 at 06:27 PM.

  4. #4
    Player
    Zaireeka2025's Avatar
    Join Date
    Mar 2011
    Location
    Sirius B
    Posts
    397
    Character
    Sirius Dogstar
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    Yes, because "Final Fantasy" has always been about re-using the same features and names from game to another. Making a FF7 reference to make it more appealing is a pretty cheap trick under the belt really.

    Not that I particularly mind "materia" system (although aetherite/aethecite/aethe-something would work much better for the game's lore) but this "Final Fantasy feel" crap is going way overboard.
    I see what you're saying actually. But in the game's current state with the lack of chocobos, airships, etc, calling it the materia system is a great way to show fans and skeptics that he knows what it means to add that Final Fantasy flavor to a game that is currently lacking in that department. Now, if FFXIV were released without these issues, calling it the "Aethecite System" would probably fit the lore better and I personally would love that too; it's just not what the game needs now. The naming of this cool new feature is important and Yoshi-P knows this, which is probably why he left the door wide open for suggestions in his first mention of the feature. Just goes to show ya how hungry we are to receive "something" more FF-esque.

    Regardless, it shouldn't be uncommon for this name to appear again in the series. FFXI included "magicite" from FFVI into its lore, as did FFXII and FF:CC.
    (6)
    Last edited by Zaireeka2025; 04-14-2011 at 04:30 AM.

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