Quote Originally Posted by Ardeth View Post
Everyone is different. Even back when Eureka came out, people loved it and hated it.
THe thing is these day when you hear people say they love or hate it, it lacks a lot of nuance and context. For example, these day HW is often sung in the highest praise, but for those of us who played it at launch, outside of the story it wasn't good experience. Over the years, both during a after the expansion there were a lot of polish and fixed that went into it to make what it is today.

It's the samething with Eureka. From what I remember the initial reception was quite positive. Yes, the Netflix train is a meme, but that wasn't a bad thing because it was generally possitive vibe. Chat was always busy, people talked and socialized because the content wasn't demanding. If you were someone enjoy a casual and relax content that you can play and socialize at the same time, it was perfect. And I feel that's what the relic is supposed to be, a casual grind.


The problem is, either because the Dev listened to a few vocal about how Netflix train is a bad meme, or they took offend on how the community was playing the content. in the next two zone they start adding hardcore mechanic, gating system, a lot seem to exist with the sole purpose of punishing the players. And guess what? EVERYONE hate it. People who got killed on the way, people who waited and than missed their kill, people who lost their progress .etc. that positive vibe just turned into a cespool of toxic negativity.


If you played HellDiver 2 recently then it kinda a similar evolution. Game was released and people had fun with good vibe. But instead of connecting with the community vibe, prideful devs insist they want players to play the game they want to design instead, and it almost killed the game. It was so bad that the CEO whose vision was how the game were originally conceptualize had to resign and return to be the creative director so he has more direct involve. They did a hard course correction to return to how it was at launch in order to save the game.