Encounter design was kinda good early in the first two trials and in the dungeons and became again completely utterly boring in the raid. So many bloody 8 man spreads or partner mechs. Plus job balancing is complete and utter garbage (faint wait for the ultimate dps check were if you play the worst of the worst jobs you have too pot phase and hope you crit a lot as we saw the p8s flop were jobs were locked out of pf) and ofc the 2 new jobs are the best dps wise. They design fights with down time and give viper a 3 second gcd range dmg gain move with a stack system while all other meeles die inside.