Quote Originally Posted by Arohk View Post
Don't stone me on the accuracy about this, but when you see orbs flying around it is something like this

This is actually correct. In any bullet hell mechanics in this game assume that the actual hitbox is one pace in front of it. This is because of a combination of ping and snapshot, but it is always consistently in front of the actual bullet itself. You can even assume you can run through bullets from sideways to dodge it.