Quote Originally Posted by Shurrikhan View Post
Yep, my bad. I had never before heard hitbox "clipping" used at any meaning more than "hitbox overlapped with hurtbox, therefore counting as a hit". It doesn't strictly mean an 'unintuitive" or "unfair" hit taken, just... a hit. When complained of, that's usually from an AoE bearing player or unit moving across another player's hitbox, but at that point the specific term carries no specific use or value; you may as well just say "hit".

I'd had the thread opened for a while before responding and forgot to scroll back up first. My apologies.

Tangent:
That said, for a near-zero ping 2.5s GCD player to be unable to triple weave would mean that the average ICD of the skills used across that global is above 6.2 seconds. Non-movement animations with such high ICDs have been increasingly pruned from the game, pushed towards a more standard 0.5s (+ rtp), so it seems unlikely that a 2.5s player would necessarily need a 3rd party tool to do so. When playing on JP servers, JP friends regularly reported that they could triple-weave (and not merely mudras, which briefly had an especially low ICD) without drifting their GCD whatsoever.
What I ment by my original statement, is not guarantee consistency/every weave can be triple weaved. which is generally what u want out of a rotation cause u don't wanna risk a drift causing u to miss a skill at a phase change.
In a live letter once upon a time it was stated that everyone under a certain amount of ping should have the same rotation by the games design. It' s been forever I do not remember which live letter. The intentions in the design are to limit it to double weaving. However if they make those restrictions too harsh, it is harder for players with bad ping to double weave. This does leave spare time for triple weaving to be possible on extremely good ping. However. Animation locks are also built into skill, with different skills having different animation locks and as per usual with 14 server tics also come into play. So not every skill combo has the ability to achieve a triple weave under perfect conditions. This could have changed with DT no clue I'm under the assumption it is the same. Even on a certain website that people use to compile fight information, there are very few true non clipping triple weaves recorded, even on the JP servers, because most of them still cause a barely noticeable clip. Anything with excessive non clipping triple weaving is flagged and reviewed. allegedly through testing with various "consistent" pings, it can only be guaranteed with 0 ping/3rd party tool that simulates it. The rest of it is luck and can not be done with 100% guarantee each and every time. So it is possible to do a triple weave successfully if you have amazingly good ping, but not enough to be able to guarantee it will happen each and every time without 3rd party tools to lock it. I think its somewhere around 20-40 to have a chance of a non clipping triple weave.