Quote Originally Posted by Turnintino View Post
This sounds like an inelegant solution to me, since this would necessarily mean our characters would also appear more darkly lit even in broad daylight with 'character lighting' at a subzero setting, creating the same problem in reverse. Only the players who were indifferent to begin with would be pleased with that, I think, since they wouldn't be adjusting the setting either way.

Toning down what we currently have to better match ambient lighting -- as it should have, to begin with -- and relegating the rest to the player's discretion through 'character lighting' makes the most sense to me.
I may not have put it in a way that was clear. Your idea is what I meant, where the new zero setting is more accurately reflecting environment lighting and shadow on the character (which will end up being darker in most cases compared to how it is right now). I was just suggesting that the character lighting setting have a wider range to keep people who enjoy the current options happy if changes were made.