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Thread: SAM casting

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  1. #36
    Player
    Sigiria's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    410
    Character
    Nergui Dotharl
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Quote Originally Posted by ShadowyZero View Post
    in regards to this thread i made is more so what i referring too but i do share in your grievance with the meikyo shisui change.. its odd to say they least.

    but to give you some context if you hadn't read thru all these pages here: some of us made some suggestions on how to make the feel of samurai casting function differently and feel more rewarding so what they've done here for this first round of job adjustments is raised potencies for iajutsu abilities and they added a minor but still much appreciated buff to the shifu and oka cast reductions which effect not just weapon skills and actions but now also the spells themselves from iajutsu
    I mean, I guess it's cool to have more iaijutsu animations but mechanically it all function basically the same. Also Fuka haste effect was already 13% so no changes there.
    I get why they tied tsubame gaeshi to meikyo shisui since now there's no point to not use the gaeshi on the stronger version of the iaijutsus triggered by meikyo but my main grievance with that is no more higanbana gaeshi for those few times where there's two bosses on the arena.
    Otherwise it's still pretty much the exact same gameplay. Just more flashy iaijutsu after Meikyo Shisui, Weaving Zanshin instead of Senei between Ogi namikiri and Namikiri Kaeshi and every minute replacing a Shinten with Senei.
    All of it is mostly cosmetic with bigger damage numbers.
    (1)
    Last edited by Sigiria; 06-28-2024 at 12:22 AM.