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  1. #1
    Player
    Jorthak's Avatar
    Join Date
    Dec 2017
    Location
    Ul'Dah
    Posts
    16
    Character
    Talia Nightshade
    World
    Ultros
    Main Class
    Samurai Lv 100

    Samurai - Kaiten Issue

    Hello everyone,

    Just curious on what people feel about this Kaiten change? The problem i am coming across is that the change to the recast going down to 1 second, doesn't help anyone but hinder people, in the case of accidental button presses.

    I have seen other posts before 5.08 about this and seen multiple people say bring it down to 1 second, but make it so you can't press it again if the Kaiten buff is up. But obviously that change didn't happen.

    Instead a unmentioned nerf with Tsubame-gaeshi happened as well, which now is delayed by the recast time of weapon skills to activate it, on top of not being able to to use weapon skills during its recast timer after you use it... which means if you are literally standing there for 4 to 5 seconds doing nothing if you have no kenki.

    Which comes back to the accidental casting of extra Kaitens.....

    The flow... is really bad when getting to all iaijutsus now because of these nerfs, they don't feel rewarding at all because the flow just hurts... Honestly i would rather go back to 5.0 with Tsubame-gaeshi's cast time because the flow felt better and Kaiten fit in better with a 5 second Recast timer.


    My suggestions would be:

    - (this must happen) Remove the weapon skill timer from Tsubame-gaeshi completely so that you can Iaijutsu > Tsubame-gaeshi > Hakaze within a span of 2.5 seconds max based on the OGC to make the flow feel good.

    A. Fix Kaiten by reverting it back to its 5 second recast timer.
    B. Fix Kaiten by adding in a no recast if the buff is active.
    C. Remove Kaiten from the game entirely. Increase Iaijutsu damage by 50%, make Iaijutsu cost 20 kenki to use. (Now hear me out on this.)

    The reasoning for C is.. while Kaiten can be used for all "Weapon Skills" (not Tsubame-gaeshi as it is an ability not a weapon skill.) the problem is... you won't... there isn't enough gain in all the weapon skills to justify its cost EXCEPT for Iaijutsu... so basically the ability is tied directly to Iaijutsu, there is no reason or in another sense, no other purpose for this ability... it is basically a empty button press if you are not using it with Iaijutsu. So why not just combine Kaiten with Iaijutsu to make the flow better?

    What do others think about this? My play style took a huge hit cause of the Kaiten and Tsubame-gaeshi nerfs and i really just wanted to throw this post out there to see what others have been experiencing.

    Thank you for your time.
    (1)

  2. #2
    Player
    moxzie's Avatar
    Join Date
    Jun 2019
    Posts
    15
    Character
    Moxie Millions
    World
    Goblin
    Main Class
    Samurai Lv 80
    I'm not really bothered by the change itself but I do agree that it's a pointless skill. The only reasons it exists are to add an extra key press and give opportunities for mistakes.

    Using it for anything but Iaijutsu is a mistake. Using Iaijutsu without it is a mistake. Obviously, pressing it twice is a mistake.

    It gives a tiny bit of pointless complexity, and I guess that's the idea, but it doesn't really feel good or flow well. I'd be happy to see your "C" suggestion come about and just do away with it entirely.
    (0)

  3. #3
    Player
    Marc-Vigar's Avatar
    Join Date
    Jul 2019
    Location
    Ul'dah
    Posts
    131
    Character
    Marc Vigar
    World
    Omega
    Main Class
    Pugilist Lv 80
    I agree with merging Iaijutsu and Kaiten, SAM has already too many buttons.


    This is how my hotbar feels when I play SAM:


    (1)
    Last edited by Marc-Vigar; 09-03-2019 at 02:44 AM. Reason: Added image

  4. #4
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    I would rather they remove Shoha then Kaiten, and make Guren deal Senei-level damage on 1 target and it's normal damage if it hit's 2+, but I have no idea if they could code that to work. Having said that, yes, SAM has the most number of skills to press right now I think. Something like 38 once you count role actions? But it's certainly at the point where if you want to use a controller with the cross hotbar then you're going to have to sacrifice a skill or two.
    (2)

  5. #5
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    If they merge Kaiten and Iaijutsu then they need to merge DRG's Life Surge and Full Thrust. As well as Reassemble and Drill / Clean Shot
    (3)

  6. #6
    Player
    moxzie's Avatar
    Join Date
    Jun 2019
    Posts
    15
    Character
    Moxie Millions
    World
    Goblin
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Burningskull View Post
    If they merge Kaiten and Iaijutsu then they need to merge DRG's Life Surge and Full Thrust. As well as Reassemble and Drill / Clean Shot
    In the case of Drill/Air Anchor, you don't 100% of the time use them with Reassemble. The cooldowns don't line up, so you use Drill by itself until Reassemble is up and then you get your boosted attack. If you don't manage your timing, you'll be in a situation where you can decide to wait a few seconds for Reassemble to come off cooldown or fire without it.

    It's the same with Life Surge/Full Thrust. You'll use Full Thrust without Life Surge until it comes up, then get your enhanced attack when it does.

    I guess you could make the argument that managing kenki for Kaiten is similar, but you'll pretty much always have the 20 kenki to spend on it, or if not you'll do pretty much any attack, get the 20 kenki, then use it. Since the suggestion was to make Iaijutsu just cost the 20 itself, it would come to the same thing without the pointless key press.

    You will always, 100% of the time, cast Kaiten with Iaijutsu. You'll cast Drill/Full Thrust without Reassemble/Life Surge more often than you will with the buffs.
    (2)
    Last edited by moxzie; 09-03-2019 at 07:34 AM.

  7. #7
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    As someone who occasionally fat finger Kaiten on the wrong WS, I welcome the change. Let's me make the mistake of using it on a Gekko or something and still use it again for my Iai without having to wait. It's really just a QoL change for situations like that.
    (1)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,795
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Just make Kaiten unavailable while the Kaiten buff is already present, as has been requested since 4.0...

    Samurai is only really bloated by skills like Third Eye being separate from Seigan/Merciful Eyes, Shoha being separate from Meditation, and, as per most ShB jobs, needless AoE/ST ability equivalents (in our case, Guren/Senei).

    There's not a single situation in this game where it's worth using Senei over Guren on even 2 targets, so why do we have two separate buttons for a non-decision? Don't get wrong -- I'd prefer that there were such a reason, but there just isn't, and aside from maybe the Zu fight in Pharos Sirius, there never has been. So why isn't Senei just a vs. sole-target or vs. first-target upgrade to Guren?

    Edit: That being said, I'm pretty sure TG was a GCD previously as well. Although the delay is more noticeable without the cast-time, I see no reason to suddenly make it an oGCD. If I'm misremembering and it was already an oGCD but with a cast time, like HW-era Empyreal Arrow, then simply reducing it to a half-GCD should be sufficient.
    (2)
    Last edited by Shurrikhan; 09-03-2019 at 08:28 AM.

  9. #9
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    Make Iai cost 20 kenki can cause a problem in 50-60 contents
    (1)

  10. #10
    Player
    Jorthak's Avatar
    Join Date
    Dec 2017
    Location
    Ul'Dah
    Posts
    16
    Character
    Talia Nightshade
    World
    Ultros
    Main Class
    Samurai Lv 100
    Quote Originally Posted by cactuarzzzz View Post
    Make Iai cost 20 kenki can cause a problem in 50-60 contents
    True, but can easily be fixed with a trait at 52 instead of Kaiten being introduced to the move set. (lvl 52 trait Iaijutsu is now 50% more potent, but now costs 20 kenki)
    (0)

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