Results 1 to 10 of 98

Thread: SAM casting

Hybrid View

  1. #1
    Player
    ShadowyZero's Avatar
    Join Date
    Mar 2022
    Posts
    190
    Character
    Mashmallow Ushio
    World
    Famfrit
    Main Class
    Warrior Lv 80
    my samurai friends! i have tidings to share with you all! https://na.finalfantasyxiv.com/jobguide/samurai/

    THEY HEARD US \o/ and although it might not be everything we wanted its at least a good start.
    (0)

  2. #2
    Player
    Sigiria's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    410
    Character
    Nergui Dotharl
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Quote Originally Posted by ShadowyZero View Post
    my samurai friends! i have tidings to share with you all! https://na.finalfantasyxiv.com/jobguide/samurai/

    THEY HEARD US \o/ and although it might not be everything we wanted its at least a good start.
    How? SAM is pretty much exactly the same except now you can't use tsubame gaeshi when you want, it's baked into Meikyo Shisui. And all of that have been known since the media tour.
    (5)

  3. #3
    Player
    ShadowyZero's Avatar
    Join Date
    Mar 2022
    Posts
    190
    Character
    Mashmallow Ushio
    World
    Famfrit
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Sigiria View Post
    How? SAM is pretty much exactly the same except now you can't use tsubame gaeshi when you want, it's baked into Meikyo Shisui. And all of that have been known since the media tour.
    in regards to this thread i made is more so what i referring too but i do share in your grievance with the meikyo shisui change.. its odd to say they least.

    but to give you some context if you hadn't read thru all these pages here: some of us made some suggestions on how to make the feel of samurai casting function differently and feel more rewarding so what they've done here for this first round of job adjustments is raised potencies for iajutsu abilities and they added a minor but still much appreciated buff to the shifu and oka cast reductions which effect not just weapon skills and actions but now also the spells themselves from iajutsu
    (0)

  4. #4
    Player
    Sigiria's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    410
    Character
    Nergui Dotharl
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Quote Originally Posted by ShadowyZero View Post
    in regards to this thread i made is more so what i referring too but i do share in your grievance with the meikyo shisui change.. its odd to say they least.

    but to give you some context if you hadn't read thru all these pages here: some of us made some suggestions on how to make the feel of samurai casting function differently and feel more rewarding so what they've done here for this first round of job adjustments is raised potencies for iajutsu abilities and they added a minor but still much appreciated buff to the shifu and oka cast reductions which effect not just weapon skills and actions but now also the spells themselves from iajutsu
    I mean, I guess it's cool to have more iaijutsu animations but mechanically it all function basically the same. Also Fuka haste effect was already 13% so no changes there.
    I get why they tied tsubame gaeshi to meikyo shisui since now there's no point to not use the gaeshi on the stronger version of the iaijutsus triggered by meikyo but my main grievance with that is no more higanbana gaeshi for those few times where there's two bosses on the arena.
    Otherwise it's still pretty much the exact same gameplay. Just more flashy iaijutsu after Meikyo Shisui, Weaving Zanshin instead of Senei between Ogi namikiri and Namikiri Kaeshi and every minute replacing a Shinten with Senei.
    All of it is mostly cosmetic with bigger damage numbers.
    (1)
    Last edited by Sigiria; 06-28-2024 at 12:22 AM.

  5. #5
    Player
    ShadowyZero's Avatar
    Join Date
    Mar 2022
    Posts
    190
    Character
    Mashmallow Ushio
    World
    Famfrit
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Sigiria View Post
    I mean, I guess it's cool to have more iaijutsu animations but mechanically it all function basically the same. Also Fuka haste effect was already 13% so no changes there.
    i see how disappointing :/ well guess my main point will remain standing then the cast bars need more changing up! or we need better compensation and reward for being stuck in place for an amount of time. (bigger damage pool for iaijutsu or a parry/deflect buff)
    (0)