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Thread: SAM casting

  1. #71
    Player ShadowyZero's Avatar
    Join Date
    Mar 2022
    Posts
    229
    Character
    Mashmallow Ushio
    World
    Famfrit
    Main Class
    Warrior Lv 80
    Quote Originally Posted by ThorneDynasty View Post
    Bump.

    It's kind of sad watching someone with a victim complex start lashing out like a spoiled child at perceived personal slights, making their insecurity a self-fulfilling prophecy when that behavior inevitably starts to actually turn everyone against them.
    LMAO bruh i was only asking for changes or removal of cast bars on a MELEE damage per second job XD i literally don't care if you or anyone likes me or not it was commentators in this thread who picked a fight by telling me to stop caring about my favorite job or abandon it LOL
    and your being over generalizing this place this spot in the forum is no where near "everyone" neither you nor i represent an imaginary collective whole thats hive mind sheit hahaha what am i your favorite poster to make fun of now or something? there are other people here too that put fourth alternatives but you seem largely focused on just me XD please go do something else i am not that important to warrant your constant attention.
    (0)

  2. #72
    Player
    RinaB's Avatar
    Join Date
    Dec 2019
    Posts
    383
    Character
    Lily Jun
    World
    Seraph
    Main Class
    Dark Knight Lv 100
    I don't have an issue with it, what have an issue with is the dmg and cooldown line ups
    (0)

  3. #73
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    I actually like a melee not being like the others and having cast times on their main mechanic. It's not even long and fits the animation style since the Stormblood cinematic trailer.

    I hope Iaijutsu retains cast times. I find it to be a fun mechanic.
    (5)

  4. #74
    Player ShadowyZero's Avatar
    Join Date
    Mar 2022
    Posts
    229
    Character
    Mashmallow Ushio
    World
    Famfrit
    Main Class
    Warrior Lv 80
    i just want to say a HUGE thank you to the replies that have remained civil and respectful we may not agree on the topic at hand but i at least respect your manners and courtesy
    (0)

  5. #75
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I think if you go back and look at most poorly received job changes, you can usually trace them back to one person forcing their pet idea on the forums without regard for the current design for the job. Looking back, there was at least one thread advocating for Kaiten's removal in the past. Perhaps history would be different if people spoke out against that suggestion back then.

    If you are passionate about your job, then you do need to step in and make it clear upfront that you don't want the devs to do this. There's no point complaining after the fact.

    I personally think removing the draw time on Iaijutsu is a terrible idea for SAM, because it's part of the job's personality. You can rename 'cast' to 'draw', if you like, but it's very much central to the job.
    (3)

  6. #76
    Player
    ninjasoldier014's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    25
    Character
    Miyella Tyata
    World
    Zalera
    Main Class
    Sage Lv 100
    This is such a bad take I can't even put to words my disappointment in the mere suggestion of removing the cast. It's literally a part of SAM's identity.
    (5)
    "Healer strike"

  7. #77
    Player ShadowyZero's Avatar
    Join Date
    Mar 2022
    Posts
    229
    Character
    Mashmallow Ushio
    World
    Famfrit
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Lyth View Post
    I think if you go back and look at most poorly received job changes, you can usually trace them back to one person forcing their pet idea on the forums without regard for the current design for the job. Looking back, there was at least one thread advocating for Kaiten's removal in the past. Perhaps history would be different if people spoke out against that suggestion back then.

    If you are passionate about your job, then you do need to step in and make it clear upfront that you don't want the devs to do this. There's no point complaining after the fact.
    lol i'm not your enemy or some boogie man on the forums you know xD you can disagree with me i've said just don't sit here and tell me to quit or play something else truly i really think you forum kids these days take things way too personally or too seriously i love the heck out of this job and since i started the game all those many years back ago i was disappointed it wasn't in ARR or even 1.0 i had such fond memories of it in previous final fantasy titles and even just in jrpg's in general.
    i was super ecstatic when it was announced for stormblood and switched to it immediately as my main job but that doesn't mean i thought it was perfect or couldn't use some adjustments or enhancements here and there its just that way with any and all jobs we play and like is that not so?
    (0)

  8. #78
    Player ShadowyZero's Avatar
    Join Date
    Mar 2022
    Posts
    229
    Character
    Mashmallow Ushio
    World
    Famfrit
    Main Class
    Warrior Lv 80
    Quote Originally Posted by ninjasoldier014 View Post
    This is such a bad take I can't even put to words my disappointment in the mere suggestion of removing the cast. It's literally a part of SAM's identity.
    its still not a caster or mage, don't know how many times i need to repeat that xD you can say it has magical affinity and i will accept that as fact but casting spells is never going to be a samurai thing any magic they do is all completely relegated to their weapon an they don't cast with their sword lol they swing it in multiple directions an the "magic" releases from either the edge or the tip of their blade.
    honestly if you ask me since Samurai shares a gear set and dps identifier with monk that being (striking) it should have a similar mechanic to it with how they store their chakra's then release them upon executing weapon skills or job actions to me that would make much more sense to a samurai to be storing magic incantations within their blade and it immediately releases upon drawing the blade from its sheath without the need of casting just a simple and clean draw no stare-downs like some wacky wild west movie when the two gunman stare at eachother awkwardly waiting to see who draws first lmao
    (0)

  9. #79
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    A class doesn't need to be a caster to have cast times.

    Comparing Samurai to the likes of BLM, RDM and upcoming PCT is laughable at best. You're only casting your big hit, tsubame gaeshi is even instant.

    The cast times being on your Iaijutsu is a huge part of what makes Samurai gameplay feel like it has its own flavor and feel. You're charging up your one of the hardest hitting strikes in your arsenal and the wind up helps that impact land dramatically.

    You *are* building up your resource to then use on weaponskills. Setsugekka, Goken, and Higanbana are all weaponskills. Where do you think they got the idea for the Nadi system on Monk?

    The point was never "your casting magically powered abilities" the point is "You are focusing all of your gathered power to unleash immensely powerful attacks and it takes a small amount of time to do so"
    (4)

  10. #80
    Player ShadowyZero's Avatar
    Join Date
    Mar 2022
    Posts
    229
    Character
    Mashmallow Ushio
    World
    Famfrit
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Zairava View Post
    You're charging up your one of the hardest hitting strikes in your arsenal and the wind up helps that impact land dramatically.

    You *are* building up your resource to then use on weaponskills. Setsugekka, Goken, and Higanbana are all weaponskills. Where do you think they got the idea for the Nadi system on Monk?
    why does it need a cast timer than to achieve that effect then? first i need you to answer that question if its not magical then why the need for a cast bar? they don't need us to stand still by that logic then it should be a stored action if we're winding it up to be released in one big go etc
    (0)

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