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Thread: SAM casting

  1. #51
    Player
    ShadowyZero's Avatar
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    Mar 2022
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    Character
    Mashmallow Ushio
    World
    Famfrit
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    Warrior Lv 80
    Quote Originally Posted by ThorneDynasty View Post
    You literally don't like the core feature or aesthetic of the job. What else are they supposed to say? You say it's your "favorite" but it really, really doesn't sound like it is. Have you even tried other melee jobs, which are exactly what you are asking for? Or do you just expect SE to rework SAM into something entirely different than what it has always been, just because you can't be bothered to level another job? What's going on here?


    okay i am going to need you to back up that statement you just said "Casting" is in no ways a core feature of samurai the job is not called "swordmage" it is called SAMURAI SAM-OO-REYE and like another poster you seem to have missed something i said previously i LIKE having a melee that has a single blade holstered to their waist and i grew up with plenty of jrpgs, anime, and watched some samurai flicks Auron in Final Fantasy X is also one of my most favorite final fantasy characters of all time and he is a literal samurai (even though his world calls him a warrior monk lol) i used to also main ninja back in the ARR and HW era if thats not enough for you to think i have a preference leaning more towards eastern then i honestly dont know what else to tell ya lol

    and i have tried all the other melee jobs that currently exist but they don't vibe with me i don't like the positionals on monk but martial arts is cool and can be fun to watch, and i don't like spears or heavy armors so dragoon is not appealing to me, and i tried to like reaper but its just not my slice of bread or cup of tea its cool and all with its dark fantasy and forbidden power aesthetic it has going for it but for ME PERSONALLY i prefer and enjoy being a swordsman who claps back hard and fast with parrying/deflecting, and hard counters.

    and since we are asking questions tell me why are you so against this? it wouldn't be anymore braindead then playing as a summoner or healer right now so explain to me your reasoning on how shortening, compensating, or removing the casts outright would possibly ruin samurai? they removed kaiten and yet there are still so many people playing samurai to this day i see them in duty finder and party finder all the time wether i'm playing on one myself or not.
    (1)

  2. #52
    Player
    Ramiee's Avatar
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    Grainne Gothram
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    Cerberus
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    Black Mage Lv 50
    Wait doesn't Samurai and Monk have the exact same amount of positionals?
    (3)

  3. #53
    Player
    Rosenstrauch's Avatar
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    Character
    Wind-up Antecedent
    World
    Zalera
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    Rogue Lv 100
    Quote Originally Posted by Ramiee View Post
    Wait doesn't Samurai and Monk have the exact same amount of positionals?
    Yep. They removed positionals from 4 of Monk's 6 rotational weaponskills. Now only Snap Punch and Demolisher have them, and since you only hit Demolisher once every 3rd/4th? combo you barely even need to move to land any of them.

    If anything, SAM does a lot more moving around to land positionals, especially during burst phases.
    (3)

  4. #54
    Player
    HikariKurosawa's Avatar
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    Character
    Hikaru Kurosawa
    World
    Ultros
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    Dragoon Lv 95
    I wonder if it's possible to make iaijutsu behave like stardiver in reverse. If you don't know, stardiver has a strong animation lock that absolutely prevents it from being weaved with any other oGCD. If they applied a strong animation lock to the sheathed part of iaijutsu and then made it free up the moment you release it and kept the gcd timing upon release, they could preserve the feel of the ability while also removing the cast bar.

    I don't care either way, I like how the cast bar feels with the build up to the release of the iaijutsu. I don't think there is a skill expression to it and I don't think it is the only way to achieve the feeling the cast bar provides.
    (1)

  5. #55
    Player
    Ramiee's Avatar
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    Grainne Gothram
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    Cerberus
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    Black Mage Lv 50
    Quote Originally Posted by Rosenstrauch View Post
    Yep. They removed positionals from 4 of Monk's 6 rotational weaponskills. Now only Snap Punch and Demolisher have them, and since you only hit Demolisher once every 3rd/4th? combo you barely even need to move to land any of them.

    If anything, SAM does a lot more moving around to land positionals, especially during burst phases.
    Yeah I thought so
    (0)

  6. #56
    Player
    ShadowyZero's Avatar
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    Mashmallow Ushio
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    Famfrit
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    Warrior Lv 80
    Quote Originally Posted by Ramiee View Post
    Wait doesn't Samurai and Monk have the exact same amount of positionals?
    samurai does have some positionals but they are so trivial to how it plays that you can easily forget they even exist lol and they add so little when you factor most samurai weapons skills are guaranteed crits and they get a damage buff from on of their combos as well just from smacking the boss in any position they are facing or standing.
    (0)

  7. #57
    Player
    ShadowyZero's Avatar
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    Mashmallow Ushio
    World
    Famfrit
    Main Class
    Warrior Lv 80
    Quote Originally Posted by HikariKurosawa View Post
    I wonder if it's possible to make iaijutsu behave like stardiver in reverse. If you don't know, stardiver has a strong animation lock that absolutely prevents it from being weaved with any other oGCD. If they applied a strong animation lock to the sheathed part of iaijutsu and then made it free up the moment you release it and kept the gcd timing upon release, they could preserve the feel of the ability while also removing the cast bar.

    I don't think there is a skill expression to it and I don't think it is the only way to achieve the feeling the cast bar provides.
    thank you! for having a polite take toward the discussion compared to these other jerks telling us to quit what we love over a petty disagreement between views. and this is exactly what i was saying in my original post is that there are way better ways of expressing a stylized sword swing or slash then just standing stone faced like a statue waiting for a fly or some other creature to move towards us etc.
    the whole point of a Ronin like Samurai is to get their job done quickly and with efficiency the code of "honor" was something done by the traditional lord/house serving samurai and this is even addressed in the samurai job questline our hero/heroine learns from our mentor Musosai that sometimes its more important to forge your own path or own way not to be tied down by traditions and this i believe is also further explained in the lore of how samurai powers up itself because we essentially hone our techniques and make them our own.
    (1)

  8. #58
    Player
    Nekuroi's Avatar
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    Nekuroi Louvezout
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    Brynhildr
    Main Class
    Machinist Lv 95
    I will just put my two cents here

    Removing SAM's cast is removing DNC's dancing or BRD music and so on... it's what makes the feel so strong. It's the taste of the job.

    I am against this, even if it changes to a "locked animation" it won't have the same impact, plus its its a fast cast you can even slidecast
    (7)

  9. #59
    Player
    ShadowyZero's Avatar
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    Mashmallow Ushio
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    Famfrit
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    Warrior Lv 80
    Quote Originally Posted by Nekuroi View Post
    I will just put my two cents here

    Removing SAM's cast is removing DNC's dancing or BRD music and so on... it's what makes the feel so strong. It's the taste of the job.

    I am against this, even if it changes to a "locked animation" it won't have the same impact, plus its its a fast cast you can even slidecast
    i will re-iterate that the whole point of samurai is not to be mystifying (yes i've already addressed other comments stating this is "final fantasy" but where in the rules does it say a samurai has to be a caster? ) not even in anime styled media where they are most present do they go that hard on stand offs they just go straight into it hacking at eachother with blocking, parrying, and quick strikes/swings.
    or even using some fancy sword play which results in either a stalemate or instant kill

    and to your other point they've made some bosses even quicker than our "short" casts some bosses are instant casters which smacks us samurai who are mid cast or about to finish said cast hence why i feel there is a need to either further shorten casting times, to compensate our solid stance with either potency increases or giving to us a parrying or deflection boost/buff to iaijutsu an if they can't reasonable do that because of these stupid other complaints of " it will out perform my favorite melee nerf samurai!" or "muh balance!" SAM LITERALLY has no group utility so shove it! they are meant to be powerful to compensate for the lack of group support or synergy with other jobs. then maybe they need to consider just removing casts and inventing a more unique effect of showing off the skill of a samurai's technique and style.
    (0)

  10. #60
    Player
    ShadowyZero's Avatar
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    Mashmallow Ushio
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    Famfrit
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    Warrior Lv 80
    ya'll out here complaining about casts but lets not forget BARD and MACHINIST also had casts once upon time where's the outrage for their removal gone!?
    SAMURAI IS NOT A CASTER PERIOD IT WAS NOT DESIGNED TO BE A MAGE GET OVER IT YOU WERE GIVEN YOUR SWORD-MAGE HYBRID CALLED REDMAGE GO PLAY IT!
    (1)
    Last edited by ShadowyZero; 06-26-2024 at 07:09 PM.

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