Some of the sizes are fine. But the problem with the largest enemies is if they get too close, you end up inside the enemy and can't see. Other than that, I like seeing the large enemies
Some of the sizes are fine. But the problem with the largest enemies is if they get too close, you end up inside the enemy and can't see. Other than that, I like seeing the large enemies
camera problems also with flying enemies.
IMO cam should zoom out automatically when you fight large or flying mobs.
concept art - game development - Illustrations
HD-Fortress.com
Ooh, too soon!
The size increase bothered me at first, but I've gotten used to it. I concur that there needs to be some tweaking of how the camera operates when you're locked on to an enemy now. It can be very difficult to see what's going on when fighting large or flying enemies, especially Great Buffalo...I can only imagine how difficult it would be to fight a flying Great Buffalo.
Isn't this cuz of collision detection being removed? Since I remember people complaining about physics in their video Games![]()
I like having bigger mobs for the most part but I agree some are just too big. I don't like rats the size of a couch. This isn't New York city.
Actually I think the the little monsters shouldn't be as big and the naturally mid sized to large mobs should be how they are now. Makes it feel like you aren't fighting a petting zoo all day.
I like the idea to change the size of mobs but they made some of them too big, for example cactuars and gnats.I would scale them all down a bit .
TBA
The increase in mob size was one of the best things they could do. I want to fight monsters not animals.
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