This thread is meant as a follow up to my previous one about feedback for the first version of the Dawntrail benchmark character creator.
It will be focused on the male miqo'te face 1 with mouth 4, but likely applies to other miqo'te faces and mouths, as well as different races or genders.
1 - Low resolution textures just below the eyes and to the sides of the face.
This is the most apparent issue and it has not been addressed from the first benchmark. In the pictures below (first the old benchmark, then the new), I have highlighted the low resolution textures existing just below the eyes.
Additionally, the skin on the sides of the face has a low resolution tone as well, particularly depending on lightning. Some settings hide it better but it's still there. I have highlighted this in the second picture with arrows.
The low resolution spots below the eyes should simply be removed and the lower eyelid shape made smoother. The lower resolution skin tones to the sides should be fixed to match the skin that shows at the front of the face.
2 - There's a visible permanent neck seam now that wasn't there before.
The neck seam is quite noticeable when wearing race clothes and in most lighting environments. You can see it on the second picture above.
Tenna has provided more sample pictures here.
3 - It doesn't look like eyes have changed that much from the previous Benchmark and the color is still different compared to 6.58.
If we compare the three pictures below (6.58, old Benchmark, 1.1 Benchmark), it doesn't look like eyes have changed much or at all. It still feels that the character looks "empty inside".
In addition, eye color from 6.58 to both versions of the benchmark has been changed noticeably, as it has become darker.
Using the new lighting option shows a darker color as well. See the first picture below and then compare to the second taken today in Gridania. Their color is lighter in the latter:
4 - Eye lashes seem more prominent now whereas eye shadow has been reduced.
I find this change to be somewhat neutral but I wish eye lashes were easily visible through more angles than just above or below.
TheVegetable has also talked about it in this post here.
The softening of the eye shadow is a good change as it would create thicker colored lines in the previous benchmark version.
5 - Male miqo'te facial marks below the eyes are still low resolution.
These are integral to a male miqo'te's facial appearance and they cannot be changed or removed. Please, update these textures alongside general face paint, as well.
6 - Mouth 4 for the male miqo'te face 1 remains quite a change from 6.58.
TheVegetable also talks about this in the post I linked above, but the changes to mouth 4 makes it so that the male miqo'te face 1 doesn't really have a smaller mouth.
Now it's just a slightly shortened default mouth 1 but it has lost some of its previous features.
I'm personally not too bothered by it, but it does remove options for those wishing tinier lips and mouth. Please, consider adjusting this.
Bodies should be updated at some point, as otherwise differences such as the ones found in the neck area (and the body overall) will be jarring when comparing the high resolutions found in the faces with the lower ones in the bodies, and especially depending on the glamor used. I have written about it before, should you wish to support it.
To conclude, I think the changes are going in the right direction but there's still plenty of things to improve. Please, take our feedback into account!
For those reading, feel free to comment on my changes, your changes or both. Are there any other elements that have not been addressed?









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