

 
			
			
				Definitely a huge improvement. I had thought most of the lighting issues were in the character creation screen but it looks like in-game scenes got major improvements as well

Last edited by Amh_Wilzuun; 06-04-2024 at 01:00 AM.
Just a smidge frustrating that they never did anything about the botched lip fillers on face 2 vieras, especially after all the other changes they made. There's another option I can select that's 'kinda' close enough, but still changes the face.
 
			
			
				Unfortunately viera is low priority for Square enix; or that's the impression I always get. Let's hope they fix it. You're gonna have to spam the change you want in some of these threads.

 
			
			
				Viera havers are that one selfie meme where someone's in the background drowning
"out here living my best life"
"the viera are drowning"
"this ain't about them"
DRG/AST Main. Always happy to help out!
Please don't pull ahead of the tanks, especially when they say they're learning.
Just be nice. It's not hard.



 
			
			
				It's how it goes with viera, there's an incredibly old thread that still gets bumped every now and then complaining about the lack of hair styles, hats, graphical issues, etc and it's sad how few of those are ever addressed by SE.
But hey, keepers lose their fangs and that's patched in a week with multiple in-progress shots to get feedback right?

 
			
			
				characters look great, i wanna know about these graphics options like the myriad ambient occlusion options, is gtao the best?
why is the dlss/fsr setting so darn vague? is any AA actually on if the game never drops into low framerates?
wheres the technical nerds in this forum?


 
			
			
				Yes, antialiasing is still active. And yes, the settings are very confusing.characters look great, i wanna know about these graphics options like the myriad ambient occlusion options, is gtao the best?
why is the dlss/fsr setting so darn vague? is any AA actually on if the game never drops into low framerates?
wheres the technical nerds in this forum?
Antialiasing an inherent part of DLSS and cannot be disabled (while DLSS is active) even if you try. That is why the normal antialiasing options get disabled when you select DLSS. The framerate settings for the upscaler only determine when resolution is scaled down more. But even when above the target framerate, DLSS/FSR is still active. The exact values for the render resolution when above/below target framerate are unknown.
For FSR it's different because the demo is using FSR1. FSR1 doesn't include antialiasing at all, it only does upscaling. And the upscaling isn't all that great since it lacks the temporal stuff you get in DLSS/FSR2. So for FSR you still need to select your prefered antialising technique.


 
			
			
				Also very happy that the keeper fans were fixed
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			 Originally Posted by Roda
 Originally Posted by Roda
					
 Old ladies when.
 Old ladies when.
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