Quote Originally Posted by Striker44 View Post
Also for the record, all jobs were not viable in the past the way they are now. This thread itself is filled with examples of jobs at various points in the earlier years (ARR/HW/SB) that were "must-have" and others that were effectively blacklisted. Even if all jobs aren't perfectly balanced now, they are all viable in a way that wasn't the case in earlier iterations of job design.
I think you and a lot of other people are conflating "effectively blacklisted" with "unviable". Every job was viable in HW/SB, just because people chose to lock certain jobs out of PF does not diminish the viability of that job.

The balance back then may not have been perfect (neither is it perfect as it is now), but it was fine because every job could clear content. If players choose to lock out a job, that's not the problem of the developer, that's the problem of the playerbase.