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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,721
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by HyperiusUltima View Post
    Pretty sure I went into detail about that and sparked a big discussion with WAR Here for a good minute before that train stopped.
    Oh I know, just pledging my continued support of nerfing the blight on balance design that is WAR
    (4)

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    It’s so funny to me how when Heavensward or Stormblood are brought up by someone missing how jobs felt more fun to play back then, that someone inevitably starts complaining about the job balance back then (which is, you know not the point) because Endwalker balance is so perfect and flawless of course, with WAR being the perfect trifecta of most brain dead, strongest damage, and strongest sustain for some reason. Not to mention RDM’s damage is painfully low, DNC was very undertuned in tier 1, MCH was very undertuned for tier 1 and 2, PLD’s emergency warriorification was so important, it couldn’t wait for 7.0 apparently… Jobs are as homogenized, simplified, and neutered as ever and yet balance is still a problem.

    So what’s the point of job lobotomization if it still fails to achieve perfect balance?
    (8)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,721
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    It’s so funny to me how when Heavensward or Stormblood are brought up by someone missing how jobs felt more fun to play back then, that someone inevitably starts complaining about the job balance back then (which is, you know not the point) because Endwalker balance is so perfect and flawless of course, with WAR being the perfect trifecta of most brain dead, strongest damage, and strongest sustain for some reason. Not to mention RDM’s damage is painfully low, DNC was very undertuned in tier 1, MCH was very undertuned for tier 1 and 2, PLD’s emergency warriorification was so important, it couldn’t wait for 7.0 apparently… Jobs are as homogenized, simplified, and neutered as ever and yet balance is still a problem.

    So what’s the point of job lobotomization if it still fails to achieve perfect balance?
    How many buffs did SGE get to compete with SCH who got nerfed despite the fact that even now in a raid setting SCH’s kit is still so infinitely better it’s almost hilarious

    Who allowed a universally useful utility, the most mitigation of any one class and shields big enough to delete mechanics the class can generate entirely off its own toolkit to all exist on a single class
    (3)

  4. #4
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,140
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    So what’s the point of job lobotomization if it still fails to achieve perfect balance?
    If I took a test and failed with a score of 20%, then studied for my next one and scored 80%, should I conclude that there was no point to studying because it didn't get me a perfect 100%? Of course not. A change doesn't have to make something "perfect" to be worthwhile - simply being "immensely better" can fit the bill.
    (0)

  5. #5
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,471
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ty_taurus View Post
    It’s so funny to me how when Heavensward or Stormblood are brought up by someone missing how jobs felt more fun to play back then, that someone inevitably starts complaining about the job balance back then (which is, you know not the point) because Endwalker balance is so perfect and flawless of course, with WAR being the perfect trifecta of most brain dead, strongest damage, and strongest sustain for some reason. Not to mention RDM’s damage is painfully low, DNC was very undertuned in tier 1, MCH was very undertuned for tier 1 and 2, PLD’s emergency warriorification was so important, it couldn’t wait for 7.0 apparently… Jobs are as homogenized, simplified, and neutered as ever and yet balance is still a problem.

    So what’s the point of job lobotomization if it still fails to achieve perfect balance?
    MCH is still a third class of its own, below the second dps group (ranged jobs), if you go about cDPS metrics. It's way behind everything else, it's just sad. That's the whole MCH's story since its rework in ShB, always bottom DPS job.
    (0)

  6. #6
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    SE's insistence on WAR supremacy just means that sacrificing so many gameplay elements for the sake of balance is a foolish endeavour. if there's gonna be stupid wackiness like WAR solo-ing anything under Extreme/Savage anyway, then why are we bothering with such uptight balance?

    I better see Bloodwhetting omega nerfed by the time media tour tooltips get released.
    (3)

  7. #7
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Not gonna happen. Some youtuber will make an uproar
    (2)

  8. #8
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Bloodwhetting is removed, but becomes a trait that’s always active.
    (2)

  9. #9
    Player
    Kaixern's Avatar
    Join Date
    Jul 2021
    Posts
    107
    Character
    Arkhon Dullgaroth
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Enhanced Tomahawk :
    Gets a free Bloodwhetting per use
    (Not a reducted cooldown, this way there is less homogenization among classes, you players are going to be really happy with this right?.....)
    (0)

  10. #10
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Striker44 View Post
    If I took a test and failed with a score of 20%, then studied for my next one and scored 80%, should I conclude that there was no point to studying because it didn't get me a perfect 100%? Of course not. A change doesn't have to make something "perfect" to be worthwhile - simply being "immensely better" can fit the bill.
    I think “immensely better” is highly questionable. The current balance is in some ways more jank than it used to be.

    Both now and in the past, all jobs are viable. But because of how homogenized the jobs are, the jobs that are worse are hard to justify because there’s virtually nothing else they bring to the table that other jobs can’t do. You can still bring them because again, everything is viable like it was in the past as well, but RDM for example has almost no merit compared to SMN who also has a raise, deals more damage, has more mobility, and has been reduced to almost healer level gameplay but without the healing.
    (8)

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