
Originally Posted by
Seiken
I finally got done testing the new stats caps on all the relevant melee classes. SE made some pretty big changes over the stat system. I wasn’t able to go in depth as I wanted (testing dLVL mods, dDMG mods, etc), but I hope this is enough information for most players to get a good grasp on how to improve their overall DPS.
Results
Strength
Strength underwent a pretty major overall in patch 1.21. For DRG, MNK, and WAR, Strength has the highest return of any stat, point-for-point. On the R52 Halberdiers, I was getting roughly 0.8 dDamage/dSTR. That means for every 1 point of Strength I added, my damage increased by 0.8 for the weaponskills I tested. Furthermore, the “soft cap” for STR has been raised this patch. The new soft cap is around 350. This means that after you reach 350 STR, any additional damage bonus you receive is from the 3:2 STR:ATK bonus (which I reconfirmed this patch). The post-350 bonus is only 0.23-0.25 dDamage/dSTR, which is much less than any other stat modifier.
It is important to note that Auto-attack is soft capped really early on with Strength. I didn’t pinpoint the exact value, but every Dragoon should be above this cap anyways so it’s not that relevant. The point is, STR has its biggest influence on Weaponskills not Auto-attack.
Piety
Piety underwent the biggest stat modification for Dragoon in 1.21. Previously Piety had no influence on WS damage. Now Piety has a roughly 0.68-0.7 dDamage/dPIE. This means for every 1 PIE you add, you will increase your WS damage by 0.68-0.7. Unlike Strength, Piety has a “hard cap” around 310 PIE. This means that you will receive NO damage bonus for any additional Piety added.
It is also important to note that Auto-attack is hard capped really early on with Piety. I hard capped Piety somewhere between 273 and 291, with an extrapolated value at 285. Every Dragoon should be getting Piety above this value so it isn’t that relevant. Still, like Strength, Piety has its biggest influence on Weaponskills.
Attack Power
Attack for the most part remained unchanged in 1.21. There is still no obvious cap on high level monsters and Attack influences both Auto-attack and Weaponskills at roughly the same rate, 0.35-0.37 dDamage/dATK. The only thing that really changed about Attack is that compared to Piety and Strength, it has a much lower influence on WS damage now.
It is important to note, however, that since Attack has no cap, it has the highest return on Auto-attack after STR and PIE cap early on.
Discussion
Patch 1.21 has brought about some pretty drastic changes to stats. While I only tested 1-2 WSs, Strength and Piety seem to be the paramount stats to focus on for increasing Weaponskill damage. This is especially true with DRG (and MNK) since DRG has Keen Flurry and a host of low-cooldown WSs. Attack power still has some impact, but is not nearly as important as it was before. I still have to do some more research into boss fights. But I think WS damage composes the bulk damage (60-70%).
Side Notes:
I don’t really want to make a new thread for WAR and MNK, so just replace most of what I said about PIE in here with INT or VIT for MNK/WAR. All 3 had STR capped around 350 and PIE/VIT/INT capped around 310. They all had very similar rates as well...