It's taken me a day to process because I'm still quite upset about this all, but compiled here with direct match-for-match comparison caps and my thoughs as to some of the changes. A little more in-depth than my prior mood of just 'well, goodbye to my character.'
For the record:
Yes I have run the benchmark. I am aware the CC lighting is not 'the same' as the dynamic in-engine lighting. I can't get comparable side-by-side caps of Sko outside of the CC. The only thing the benchmark actually running showed me was that her skin is a touch warmer and more like her in-game and PS5 CC colouration, and that my concerns regarding other things are still quite valid.
The pros:- Texture update generally seems to be OK - there are issues with the way hair blends into the forehead made by floating sections on certain racial styles and the new lighting engine shading under them so it makes it blatant they're floating, but that can be ironed out.
- Racial gear texture update is great.
- Hair might be OK with tweaks, the clasp at the back on this style has clearly not been updated yet as it is very poorly textured and looks flat.
The cons:- I can live without the permanent catch light. I don't think the black pupils works on f!roegadyn after almost 10 years of seeing them with the coloured/jewel effect. Impacts lighter eyes especially.
- Rhinarium/ash/smudge being made so light in the new skin is a problem; the lighting engine will not magically make it darker. Removal of prominent racial specific traits like this erases identity and makes it hard to believe the intended PLL statement that our characters will simply 'look better.'
- Lips certainly aren't fantastic - the new facial bones have adjusted how the lips sit and they seem to be quite a bit smaller?
- Tattoos and face paints still being 256px is pretty jarring. I suspect this will be fixed in time but it's really awful in the benchmark.
- Angle of the new lashes seems to be heavily impacting the visual of the already problematic new eyes, shades them intensely and even in scenes where there should be more brightness to the eyes it makes them very dark.
The problem of streamlining the workflow for the update so that all human-like characters are stemmed from hyuran models is really starting to show, even within the hyur themselves seeing a lot of disparity between midlanders and highlanders. I know roegadyn are not exactly a beastial race compared to the likes of viera, or au'ra, but we're losing a lot of the galkan origins from the XI roots of this race with so much smoothing out.