Quote Originally Posted by Kacho_Nacho View Post
Exactly. There are a lot of us disabled players in FFXIV.

Think about it for one second.

Individuals who are disabled are often stuck at home. They want to interact with people. So, they join MMOs like FFXIV to have that social interaction and also the opportunity to do something enjoyable.

Unfortunately, they sometimes struggle with things other players do with ease. This causes frustration on both sides.

But, I do think there is a lot of middle ground. It's just that, well, people are taking extreme positions on the issue of how challenging the game should be and how well should your average player be. It's the old Casuals versus Raiders dynamic.

Thoughts:

FFXIV does need another overhaul to adjust the slope of difficulty. There should be a smooth curve in the challenge of the content with each duty/raid preparing you for the next step.
I also feel like a lot of people assume so much with terms and phrases when it comes to changing the game. Making the game difficult or making it harder. If I say It I don't mean Touhou Bullet Hell levels of difficult or hard. But adding enrages back wouldn't hurt, making it so Alliance raids feel like a step up from dungeons so they can ease you into extremes isn't bad either. You have some who will assume that creating a guiding line with the difficulty of content means you wanna force people into harder content, railroad them even, But thats not the case at all.


What XIV needs, like you said, like so many of us have said, is a better way to show and teach and prepare people for and with it's difficulty curve, instead of raising or lowering the skill floor and ceiling forcefully or mechanically, do it naturally by creating a way in which players are not only progressing through the games world and narrative, but as they lvl progress into being better overall players.