I agree with this but what I think needs to be done is incremental.

Like turning up a dial for heat ya know. You should progressively face more and more difficult challenges as you continue through normal content.

I don't reckon the game needs to become super sweaty hard. I want a natural progression of things getting more difficult over time so that by the time players are at max level they can enter into higher levels of content without getting hit with this massive skill wall because the game didn't teach them properly.

I don't think we should start very early, I do think overall dungeons should hurt more but the game needs to continuously start asking more from the player but at a pace where players can acclimate to it and adapt gradually.
I think the game used to feel this way back in the days but with many changes has become less so.

I've heard said about the lacking of Midcore content in the game in particular for this expansion. While I agree we should have something to work towards throughout an expansion.
I do not believe their should be such a big divide keeping people from Extremes. Exs and unreals are not difficult content but they can be for newer players because the majority of the game has become so easy we have atrophied their potential growth for the sake of getting them through the story.

Again. I do not want the game to be difficult it is unapproachable. I think the content should be chill but also provide some stimulation of challenges, you should acclimate to it without even noticing. What you do at max level you may not have been able to do at the start but you became better without realizing.