Does this include also the Design of the Primals and other bosses too?
Because as it is now, the whole Design of Dungeons and Primals prefer speedruns and pure Zerg.
Ranged Classes have the advantage in almost every Content and i think even with the Paladin Buff, people will still prefer the War simply because of faster kill. (except Paladins buffed attacks will be at least decent enough which i doubt)

Every boss got an AoE which hurts extremely, maybe they should do some anti range AoE where the Savespot is within Melee range.(which can be avoided, so Mages need to move sometimes)
And since People dislike the "stacking", why not limit the class/Jobs in some Dungeon´s and more importantly in Primal fights to 2 or 3 of each class/Jobs.(i would prefer 2)
At least i wouldnt mind, its just an idea. (maybe with that, the Garuda fix wouldnt be even needed? lol)
And maybe SE is able to build Content around this more easily, were each Job actually really is...needed.


What i also like to see in this Game is having different stances for Jobs or even Races like in FFXI were everyone held the weapons different from the other races.

The Jobs need to be more Unique in terms of Skills and less build around the skills of the class.
Example of the Gladiator...adding Dark Knight to Gladiator is with the Current system or idea simply impossible unless you want DRK to be a Tank.
At least would like to see having each Class different kinds of Job, like a "Skilltree" of some standart MMO´s.
Having more Job specific Skills would be nice, or they take some Class skills and change them to fit the role of the job...but that would make them specific anyway lol.