Enemy claiming system done away with, and new system released that gives loot rights to first attacking
party only.
Above system and new battle algorithms in-game as of patch 1.19. Future algorithm balancing to continue
for version 2.0.
Balance and release of crowd control system with firm control of status timers (e.g., sleep, paralysis, blind)
after stabilization of battle algorithms.
Two PvP venues, Coliseum and Frontlines, to be released after version 2.0. Unique zones to be created so
as not to affect non-participating players. Release of PvP-specific abilities, gear, and ranking.
Support for multi-party alliances for large-scale content to be released together with the above.