Results 1 to 8 of 8
  1. #1
    Player
    Silent's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Cyrus Blaze
    World
    Adamantoise
    Main Class
    Pugilist Lv 19

    New Battle System Ideas

    I know that SE is working on a new battle system as we speak, and by the looks of it they are really putting a lot of time, and effort into it. I hope it turns out to be a good - fast paced battle system. The one we have right now, is kinda slow, in responsive, and just not fun to use, and the animations are not as flashy as other FF series. (I think the Battle Animations should be flashy, thus making them catchy and fun to see)

    For Example back when I started playing FFXI, I got to level 20 on a Red Mage and walked outside Windurst to a Summoner summoning all his pets, and using their abilities on the weak mobs in the area, the animations were catchy to me, and I instantly fell in love with the class. I quickly leveled my RDM to 30, unlocked Summoner and ended up being one of the top of my server within no time, and the class was awesome to me.

    So this thread may be pretty long, but the main point of it was to see what others thought would be good for the new battle system that's currently being worked on.

    New Battle System Ideas:
    Increased Battle Pace
    Flashy Animations (Spells, and Abilities)
    Very Responsive
    Fun to Use
    Make Battle Regimen's have Flashy Animations along with better effects
    And that's just to name a few...

    What do you think would be some good ideas for the new battle system?
    (0)

  2. #2
    Player
    Zhinse's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    113
    Character
    Zhinse Sanwa
    World
    Excalibur
    Main Class
    Marauder Lv 50
    A good idea would be to post this in the battle sub-forum as well.

    I personally think the battles should be slower. Its the opposite of what everyone thinks it should be, but I feel that if they could make every action I do, make or break the chances of victory, then I'm more for that. And I believe that is easier to do with a slower paced battle system.
    (1)
    Hello Everyone!I am a studying animation student at the Unversity of the Arts in Philadelphia. I am originally from southern California.

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    188
    cool thread.
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Posts
    144
    I think the pace is fine, anything faster and it'll become more of a twitch fest. The rest of your suggestions I agree with, and to add one...

    Battle Formations

    Pulling the game away from the ZERG fest that all MMOs seem to be becoming now-a-days would at least make it stick out from the crowd.
    (4)

  5. #5
    Player
    Vice's Avatar
    Join Date
    Oct 2011
    Posts
    29
    Character
    Vice Winter
    World
    Sargatanas
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Silent View Post
    I know that SE is working on a new battle system as we speak
    You do?

    The battle section of the systems and content PDF says:
    Enemy claiming system done away with, and new system released that gives loot rights to first attacking
    party only.
    Above system and new battle algorithms in-game as of patch 1.19. Future algorithm balancing to continue
    for version 2.0.
    Balance and release of crowd control system with firm control of status timers (e.g., sleep, paralysis, blind)
    after stabilization of battle algorithms.
    Two PvP venues, Coliseum and Frontlines, to be released after version 2.0. Unique zones to be created so
    as not to affect non-participating players. Release of PvP-specific abilities, gear, and ranking.
    Support for multi-party alliances for large-scale content to be released together with the above.
    It doesn't say anything regarding a fundamental revamping of the battle system. Was this stated elsewhere? Thanks.
    (0)

  6. #6
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Vice View Post
    You do?

    The battle section of the systems and content PDF says:
    It doesn't say anything regarding a fundamental revamping of the battle system. Was this stated elsewhere? Thanks.
    Did you read the first post date?
    (0)

  7. #7
    Player
    Vice's Avatar
    Join Date
    Oct 2011
    Posts
    29
    Character
    Vice Winter
    World
    Sargatanas
    Main Class
    Fisher Lv 50
    Quote Originally Posted by MariyaShidou View Post
    Did you read the first post date?
    No, that'd make me smart =/
    (0)

  8. #8
    Player
    Mitsuhide's Avatar
    Join Date
    Mar 2011
    Location
    Ul Dah
    Posts
    210
    Character
    Noyn Vermillion
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    Does this include also the Design of the Primals and other bosses too?
    Because as it is now, the whole Design of Dungeons and Primals prefer speedruns and pure Zerg.
    Ranged Classes have the advantage in almost every Content and i think even with the Paladin Buff, people will still prefer the War simply because of faster kill. (except Paladins buffed attacks will be at least decent enough which i doubt)

    Every boss got an AoE which hurts extremely, maybe they should do some anti range AoE where the Savespot is within Melee range.(which can be avoided, so Mages need to move sometimes)
    And since People dislike the "stacking", why not limit the class/Jobs in some Dungeon´s and more importantly in Primal fights to 2 or 3 of each class/Jobs.(i would prefer 2)
    At least i wouldnt mind, its just an idea. (maybe with that, the Garuda fix wouldnt be even needed? lol)
    And maybe SE is able to build Content around this more easily, were each Job actually really is...needed.


    What i also like to see in this Game is having different stances for Jobs or even Races like in FFXI were everyone held the weapons different from the other races.

    The Jobs need to be more Unique in terms of Skills and less build around the skills of the class.
    Example of the Gladiator...adding Dark Knight to Gladiator is with the Current system or idea simply impossible unless you want DRK to be a Tank.
    At least would like to see having each Class different kinds of Job, like a "Skilltree" of some standart MMO´s.
    Having more Job specific Skills would be nice, or they take some Class skills and change them to fit the role of the job...but that would make them specific anyway lol.
    (0)