Quote Originally Posted by CelestiCer View Post
Wouldn't surprise if this were to happen... Even the short discussion today in the Balance about " Tenka Goken " being easier or not as a Circle or Cone... reminded me that a good portion of the player-base champion the idea that...

" If it's that easy to do? Remove it / change it to whatever is that is easier now"
Heck... they would encourage it. And rather or not what was removed will be replaced with something new and improved any time soon or ever? is up in the air with question marks. Why are we surprised that Square makes everything hollower if this is the line of thinking people encourage... We truly get abysmal suggestions with this line of thinking like Meditate/Hagakure/Positional removal, which is in line with removing cast-time from SAM. Bit-by-Bit making it easier/comfier/cozier then it already is or ever needs to be... making the gameplay bland/boring/unengaging. And I make it sound like its going to happen... it kinda already has.

Not to spread doom and gloom and meme's aside? I love FFXIV still, I would not be on the forums if I didn't... otherwise I'd be silent and not giving a damn and not playing. And even though I don't agree with some things Yoshi P states? there's one line I remember that just fits with this...

" if given the opportunity, players will optimize the fun out of the game "
Streamlining our Rotations and the Job designs? just feels in line with this. Not that I blame players for it as they aren't the once that coded the changes... But accepting every change coming our way in silence? is not helping it if you ask me if what players want is having their jobs be a lil more engaging then it is, mhm.
Unfortunately, streamlining is inevitable at this point, because game has only 4 job designers. I wouldn't be surprised that whenever those 4 overworked employees see a suggestion on how to streamline something, they'll push for it, just so they can hopefully catch some break in the future.

I've found 4 years old thread about this problem, and so far, there was no additions to their team.

Here's some quote from the author:
Quote Originally Posted by Sebazy View Post
Please don't take this as me bashing Sato and his team. I will always stand by my opinion that they did an incredible job with ARR.

However, the number of jobs has increased, the complexity per job has increased, the community's understanding of the game has increased and with that, the demands and expectations of the player base have increased exponentially.

Meanwhile, Sato has had the same 3 people behind him since ARR and I've not seen anything to suggest that anything has changed for Shadowbringers. It's quite apparent now that this team is overworked, understaffed and starved for fresh creative ideas in many aspects of the gameplay that they oversee.
4 people managing 19 jobs, adding 10 levels worth of skills for each of them, each expansion, on top of 2 brand new jobs is simply way too much for such a small team, no matter how good they are. Team simply needs an expansion. There is no wonder that there are so many simplifications and homogenizations, they need to do them so they can keep up the pace. Complexity of original ARR jobs was spread into current 19 jobs, and as a result, nearly all of them feel very shallow.

I wouldn't be surprised if they didn't even simulate new Kaitenless SAM to find out that Kaiten removal reduced possible action bloat only by <10% in the most optimistic scenarios and overall didn't really fix anything. They probably worked on this after release of EW, and they needed to use data from 6.0 to change and balance all jobs, in order to release it in 6.1, so the biggest changes get tested before new tier comes out.