Totally fair and understandableMe. I have. I think current healer design is embarrassing and horrible and some of the worst class design I've ever seen in a video game, RPG, MMO, or otherwise.
I think "leaving one healer alone" is madness. If I have to give Ren one scrap of validation, it's that he actually "likes" current healer design (I think his enjoyment comes from its utter lack of a skill ceiling more than anything else, but whatever). I cannot square the opinions of people who think current healer design is boring and terrible......and so in conclusion, one healer should be cursed with the current asstastic snoozefest design for....*reasons*, while we fix the other three and call it a day.
I think the current healers do have fans. Those fans are people who don't like trying, don't want to improve, and want to make sure that playstyle is also optimal. A while back, Roe spent a lot of time designing a hypothetical WHM that keeps the Glarespam playstyle at 90% of the job's damage output while providing a rotation of sorts that could eke out another 10% if you wanted to go for it. Ren rejected it outright. Nope. No complexity for its own sake.
That's where I realized that "compromise" means one job *has* to remain boring and terrible, floor to ceiling, spending most of its time spamming one button. This is an argument that the DPS forums wouldn't countenance for a second. WHM is the only job in the game people regularly argue must be designed like crap because Someone Think Of The Sylphies.