Meanwhile, your position has consistently been change must occur. Never once have you wavered from that position, other than what I think was a sarcastic "White Mage Classic", and two times where you've said it's okay for CONJURUER, but only as a Class, not as a Job, to be a simple healer. That's like saying "How about we make Conjurer the complex healer and have the rest all be simple?", you just don't want to see it.
How is it flexible to go from "Jobs must be more complex and they must all change" to "Jobs must be more complex and they must all change"?
Your willingness to be interested - though I don't recall you fully supporting it - making WHM more complex (on the order of PLD, but that's still more complex) and changing it as opposed to leaving it alone is flexibility?
And what part of me changing my position seven (eight? I'd forgotten about the WHM proposal) times me being inflexible?
Especially when you say you supported one of the changes?
You need to stop with these petty insults. Especially when they're lies and you're describing what you do as an insult against me. I've shown far more change and flexibility on this issue than you have. I don't know how going from "change none of the healers" to "change all of the healers just leave one SOMEWHAT alone" is inflexible on my part.

Originally Posted by
ty_taurus
Listen to someone who actually works in the field.
Appeal to authority fallacy? I also did ask you once before what game(s) you work on. You didn't answer, so I have no actual evidence you do work in the field, btw.

Originally Posted by
ty_taurus
It is considerably less work and less time required to simplify and adjust 9 classes than it is to create an entire new job concept from scratch along with all the animations, weapons, visual effects, sound effects, story quests, etc.
Okay...first, disagree. You'd have to to make 9 sets of ability adjustments and tuning, as well as balance them going forward against all the Jobs in the game. We'd go from 19 Jobs to 29 Jobs overnight. They'd also need new animations, since they'd progress together up to a point and then diverge. For example, when WHM goes from Stone IV to Glare to Glare 2, CNJ would go from Stone IV to Stone V to Stone VI. Those are still new animations. You may or may not need new weapons, but you would need new visual effects and sound effects. The only thing you wouldn't need is a new story quest, but the new story quests (did SGE and did GNB back in ShB) weren't exactly a ton of work. A few dozen dialogue boxes, a couple of NPCs, a couple of "purple circle spawns 3 enemies", and a pair of instanced solo encounters that entirely use existing assets, like the RPR entry one that uses one room of Cutter's Cry and existing enemy assets there are probably less work than not only adjusting abilities for 9 Classes but then trying to balance 29 Class/Jobs from now on.
On the other hand, say we added Druid. It has all the same weapons as WHM. It uses the same gear as WHM/SCH/AST/SGE. You're adding one new artifact armor and Relic weapon per expansion, and you were going to do this anyway (suppose Druid was one of the two new Jobs in DT, for example). Come to it, you were going to add that new Job (Corsair and ?Green Mage?) to the game, so you allocated the assets to new story. In fact, adding Druid as a split from CNJ would be LESS work than adding a new Job like SGE, since you don't need as many new animations with it sharing gear with WHM up until level 90 probably (might get different main hands from then on); even if it was an entirely new Job that didn't split from CNJ, it's no more difficult than adding a new Job, so if we get 2 of those per expansion no matter what, making Druid one of those doesn't change anything.
As for assets: They're all in the game. Aero 1/2/3? In the game files. Stone 1/2/3/4? In the game files. Water? Fluid Aura is in the game files and many enemies like Mind Flayers cast the Water spell, meaning it's in the game files. Literally the only new things are things you're adding anyway with the new expansion's allotted 2 Jobs. So say in 8.0 they added Druid as a new healer, this would be literally no additional overhead. Meanwhile, converting all the Classes into full on Jobs, balanced against Jobs, that can participate in all content and must be balanced against Jobs in all content would be far more difficult...
...all to maintain your seeming desire that the "baby" Jobs not be allowed to be called Jobs.
Maybe you work in the field, but that seems nonsensical.
And if you're doing only one per role, that makes EVEN LESS sense - again, it makes the design convoluted to new players. "Why can I do high end content on GLD, CNJ, and ACN but not MRD or LNC or THM?"