Quote Originally Posted by Irenia View Post
AST would focus on their cards, which would both have buffs and grant them access to their bigger heals. The cards would be in "decks" with each of the six cards, and the healing challenge is making sure you have access to the healing cards when you need them and the buffing cards when you want them. DPS would be proc based, with cards giving them guaranteed procs.
Flat out no.

Cards should be a buffing mechanic and nothing else. Lord/Lady of Crowns are already a good indication on why healing shouldn't be a random proc. Its unreliable meaning there's not purpose to it. You either randomly get it when you need it or it remains a dead weight the entire fight because you have other tools already used when it crops up.

I also disagree on a proc based system for dps. Maybe you can make it a passive for a mana free or CD free attack (Double Cast from PvP I guess?) but as much as I'd love DNC I don't want a similar system on AST.

I've already waxed on about what I want to see from the card system. But for extra dps? Just take our heals and give a dps equivilant:

Exaltation is a buff you place on an ally that heals a portion of HP up to a % maximum depending on how much damage happens - make a debuff placed on an enemy do the same: for X seconds every damage inflicted up to say 700 potency on a 40-60s cool down is applied to the enemy.

We have ES already so skip.

Bring back Time Dilation to extend Combust and/or introduce a new ability to speed up/detonate Combust early.