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  1. #1
    Player

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    Mar 2011
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    Questions Regarding Synthesis/Gathering Stats

    I haven't had much like finding a really solid source that explains how basic stats like:

    DEX/STR/VIT/MND/INT/PIE affect crafting/gathering

    and also stats like control/perception/magic as opposed to regular craftsmanship etc.

    If someone could guide be on how this works I'd appreciate it!

    Bonus Question:
    What is the max amount of materia you can meld to single piece? I've seen quad meld O.O
    (0)

  2. #2
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
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    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    1. How do the base stats affect crafting and gathering?
    A: http://forum.square-enix.com/ffxiv/t...358#post415358
    DoH stats
    Base attributes for Disciples of the Hand will increase the resulting product's quality.
    • Carpenter
    - Main Hand: VIT / Off Hand: DEX
    • Blacksmith
    - Main Hand: STR / Off Hand: MND
    • Armorer
    - Main Hand: VIT / Off Hand: STR
    • Goldsmith
    - Main Hand: DEX / Off Hand: INT
    • Leatherworker
    - Main Hand: VIT / Off Hand: INT
    • Weaver
    - Main Hand: DEX / Off Hand: MND
    • Alchemist
    - Main Hand: INT / Off Hand: PIE
    • Culinarian
    - Main Hand: MND / Off Hand: PIE

    DoL stats
    STR: During the logging approach phase, it will be easier to determine the proper angle for each item.
    VIT: During the mining approach phase, it will be easier to determine the proper force needed for each item.
    DEX: During the fishing approach phase, it will be easier to determine the proper rod movement for each item.
    INT: Number of items acquired by botanists will be increased.
    MND: Number of items acquired by miners will be increased.
    PIE: Number of items acquired by fishers will be increased.
    Gathering: Lessens depletion of the Remainder gauge when using a main hand tool, and increases the chance of gathering. items when using an off hand tool.
    Output: Increases the number of gathers or hooked fish.
    Perception: Makes it easier to obtain high quality items.



    2. What are these Control/Perception/Craft/M.Craft stats?
    A: http://lodestone.finalfantasyxiv.com...f271d7a0a84d5f
    Among recipes in the game, there are those for which the rate of progress and chance of success are increased by higher Craftsmanship, and those for which they are determined by Magic Craftsmanship. Control helps to reduce the occurrence of aetherial sparking (see below), and exerts its influence over both types of recipes just mentioned.

    All recipes, however, have set attribute requirements. Attempting a recipe with attributes below those required will result in lessened progress and quality, even for successful actions.
    It was also recently added that Control will help prevent/stabilize elemental instabilities.

    Perception is for DoL, so I'm not sure why you're lumping it with DoH stats. Perception will do you no good while crafting.


    3. What is the maximum amount of materia you can meld onto a single piece?
    Five


    If those answers lead to more questions, feel free to ask.
    (5)
    Last edited by Raldo; 06-25-2012 at 09:00 AM.

  3. #3
    Player

    Join Date
    Mar 2011
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    401
    Quote Originally Posted by Raldo View Post
    1. How do the base stats affect crafting and gathering?
    A: http://forum.square-enix.com/ffxiv/t...358#post415358
    DoH stats
    Base attributes for Disciples of the Hand will increase the resulting product's quality.
    • Carpenter
    - Main Hand: VIT / Off Hand: DEX
    • Blacksmith
    - Main Hand: STR / Off Hand: MND
    • Armorer
    - Main Hand: VIT / Off Hand: STR
    • Goldsmith
    - Main Hand: DEX / Off Hand: INT
    • Leatherworker
    - Main Hand: VIT / Off Hand: INT
    • Weaver
    - Main Hand: DEX / Off Hand: MND
    • Alchemist
    - Main Hand: INT / Off Hand: PIE
    • Culinarian
    - Main Hand: MND / Off Hand: PIE

    DoL stats
    STR: During the logging approach phase, it will be easier to determine the proper angle for each item.
    VIT: During the mining approach phase, it will be easier to determine the proper force needed for each item.
    DEX: During the fishing approach phase, it will be easier to determine the proper rod movement for each item.
    INT: Number of items acquired by botanists will be increased.
    MND: Number of items acquired by miners will be increased.
    PIE: Number of items acquired by fishers will be increased.
    Gathering: Lessens depletion of the Remainder gauge when using a main hand tool, and increases the chance of gathering. items when using an off hand tool.
    Output: Increases the number of gathers or hooked fish.
    Perception: Makes it easier to obtain high quality items.



    2. What are these Control/Perception/Craft/M.Craft stats?
    A: http://lodestone.finalfantasyxiv.com...f271d7a0a84d5f

    It was also recently added that Control will help prevent/stabilize elemental instabilities.

    Perception is for DoL, so I'm not sure why you're lumping it with DoH stats. Perception will do you no good while crafting.


    3. What is the maximum amount of materia you can meld onto a single piece?
    Five


    If those answers lead to more questions, feel free to ask.
    You sir are a scholar and a saint. Thank you!
    (1)

  4. #4
    Player
    Green_and_a_Half's Avatar
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    Mar 2012
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    253
    Character
    Ren Da'beast
    World
    Hyperion
    Main Class
    Arcanist Lv 3
    stat for crafting quality increase is 0.1% increase per stat. so +100 stat will yield +10% quality
    (0)

  5. #5
    Player
    Green_and_a_Half's Avatar
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    Character
    Ren Da'beast
    World
    Hyperion
    Main Class
    Arcanist Lv 3
    Quote Originally Posted by Green_and_a_Half View Post
    stat for crafting quality increase is 0.1% increase per stat. so +100 stat will yield +10% quality
    It was also recently added that Control will help prevent/stabilize elemental instabilities.
    so 150 is about as high as you can get and still get crafting high enough.

    chance of success are increased by higher Craftsmanship
    140 is a good amount to get the successes, again, second to control to keep from going unstable.
    80-100 magic craft is all i use to keep the color changing as i dont see it help with success on any crafts from ingots to potions. with +1 tools, and shoes, mag craft is easy to get to 100.

    any one not doing a full control build should try it and see the different with successful finished crafts and high quality successes with less unstable synths
    (1)

  6. #6
    Player
    rina_inverse's Avatar
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    Mar 2011
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    Uld'ah
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    1,300
    Character
    Rina Inverse
    World
    Masamune
    Main Class
    Carpenter Lv 51
    Quote Originally Posted by Green_and_a_Half View Post
    It was also recently added that Control will help prevent/stabilize elemental instabilities.
    so 150 is about as high as you can get and still get crafting high enough.

    chance of success are increased by higher Craftsmanship
    140 is a good amount to get the successes, again, second to control to keep from going unstable.
    80-100 magic craft is all i use to keep the color changing as i dont see it help with success on any crafts from ingots to potions. with +1 tools, and shoes, mag craft is easy to get to 100.

    any one not doing a full control build should try it and see the different with successful finished crafts and high quality successes with less unstable synths
    what gear and materia you use for this control heavy set up?

  7. #7
    Player
    Green_and_a_Half's Avatar
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    Mar 2012
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    253
    Character
    Ren Da'beast
    World
    Hyperion
    Main Class
    Arcanist Lv 3
    Quote Originally Posted by rina_inverse View Post
    what gear and materia you use for this control heavy set up?
    Control
    sort by control amount here
    Pince-nez +24
    Storm/Flame/Serpent Apron +38
    Explorers Belt +12
    Linen Gaiters +8
    Coral Earrings+1 +6
    Flame/Serpent Ring +5

    Craftsmanship
    Linen Shortgloves +17
    Storm/Flame/Serpent Sarouel +15-18
    Storm/Flame Ring +5
    FOOD Rolanberry Lassi +15
    Mag Craft
    Storm/Flame/Serpent Crakows+12-15
    (2)

  8. #8
    Player
    rina_inverse's Avatar
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    Mar 2011
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    Character
    Rina Inverse
    World
    Masamune
    Main Class
    Carpenter Lv 51
    Quote Originally Posted by Green_and_a_Half View Post
    i try your advice, replacing one of the gear for control, Explorer's Calot for Pince-Nez, and it work like wonder ^^
    Im now crafting comfortly at 100 control and 150-ish craft

  9. #9
    Player
    tymora's Avatar
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    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Green_and_a_Half View Post
    stat for crafting quality increase is 0.1% increase per stat. so +100 stat will yield +10% quality
    Did some testing. Your numbers are quite off but I must admit its rather hard to settle on a number.
    (0)

  10. #10
    Player
    Green_and_a_Half's Avatar
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    Mar 2012
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    Character
    Ren Da'beast
    World
    Hyperion
    Main Class
    Arcanist Lv 3
    Quote Originally Posted by tymora View Post
    Did some testing. Your numbers are quite off but I must admit its rather hard to settle on a number.

    give what you have or don't speak up?
    (0)

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